A 2d-array texture (for example), should get the # of array elements
from box->depth, rather than depth0 which is minified.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darray_bias_float_fragment
with tiled textures.
Reported-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
tmpl.width0 = box->width;
tmpl.height0 = box->height;
- tmpl.depth0 = box->depth;
- tmpl.array_size = 1;
+ /* for array textures, box->depth is the array_size, otherwise
+ * for 3d textures, it is the depth:
+ */
+ if (tmpl.array_size > 1) {
+ tmpl.array_size = box->depth;
+ tmpl.depth0 = 1;
+ } else {
+ tmpl.array_size = 1;
+ tmpl.depth0 = box->depth;
+ }
tmpl.last_level = 0;
tmpl.bind |= PIPE_BIND_LINEAR;