struct virgl_screen *vs = virgl_screen(ctx->screen);
struct virgl_resource *vbuf = virgl_resource(resource);
struct virgl_transfer *trans;
- bool readback;
- bool flush = false;
trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
&vbuf->metadata, level, usage, box);
- flush = virgl_res_needs_flush(vctx, trans);
- if (flush)
- ctx->flush(ctx, NULL, 0);
-
- readback = virgl_res_needs_readback(vctx, vbuf, usage, 0);
- if (readback)
- vs->vws->transfer_get(vs->vws, vbuf->hw_res, box, trans->base.stride,
- trans->l_stride, trans->offset, level);
-
- /* XXX Consider
- *
- * glBufferSubData(GL_ARRAY_BUFFER, 0, 12, data1);
- * glDrawArrays(..);
- * glFlush();
- * glBufferSubData(GL_ARRAY_BUFFER, 0, 12, data2)
- *
- * readback and flush are both false in the second glBufferSubData call.
- * The draw call might end up seeing data2.
- */
- if (readback || flush)
- vs->vws->resource_wait(vs->vws, vbuf->hw_res);
+ virgl_resource_transfer_prepare(vctx, trans);
trans->hw_res_map = vs->vws->resource_map(vs->vws, vbuf->hw_res);
if (!trans->hw_res_map) {
* cmdbuf has no command that accesses the region (XXX we cannot just check
* for overlapping transfers)
*/
-bool virgl_res_needs_flush(struct virgl_context *vctx,
- struct virgl_transfer *trans)
+static bool virgl_res_needs_flush(struct virgl_context *vctx,
+ struct virgl_transfer *trans)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res = virgl_resource(trans->base.resource);
* PIPE_TRANSFER_READ becomes irrelevant. PIPE_TRANSFER_UNSYNCHRONIZED and
* PIPE_TRANSFER_FLUSH_EXPLICIT are also irrelevant.
*/
-bool virgl_res_needs_readback(struct virgl_context *vctx,
- struct virgl_resource *res,
- unsigned usage, unsigned level)
+static bool virgl_res_needs_readback(struct virgl_context *vctx,
+ struct virgl_resource *res,
+ unsigned usage, unsigned level)
{
if (usage & (PIPE_TRANSFER_DISCARD_RANGE |
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE))
return true;
}
+void
+virgl_resource_transfer_prepare(struct virgl_context *vctx,
+ struct virgl_transfer *xfer)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res = virgl_resource(xfer->base.resource);
+ bool flush;
+ bool readback;
+ bool wait;
+
+ flush = virgl_res_needs_flush(vctx, xfer);
+ readback = virgl_res_needs_readback(vctx, res, xfer->base.usage,
+ xfer->base.level);
+
+ /* XXX This is incorrect. Consider
+ *
+ * glTexImage2D(..., data1);
+ * glDrawArrays();
+ * glFlush();
+ * glTexImage2D(..., data2);
+ *
+ * readback and flush are both false in the second glTexImage2D call. The
+ * draw call might end up seeing data2. Same applies to buffers with
+ * glBufferSubData.
+ */
+ wait = flush || readback;
+
+ if (flush)
+ vctx->base.flush(&vctx->base, NULL, 0);
+
+ if (readback) {
+ vws->transfer_get(vws, res->hw_res, &xfer->base.box, xfer->base.stride,
+ xfer->l_stride, xfer->offset, xfer->base.level);
+ }
+
+ if (wait)
+ vws->resource_wait(vws, res->hw_res);
+}
+
static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen,
const struct pipe_resource *templ)
{
return outbind;
}
-bool virgl_res_needs_flush(struct virgl_context *vctx,
- struct virgl_transfer *transfer);
-bool virgl_res_needs_readback(struct virgl_context *vctx,
- struct virgl_resource *res,
- unsigned usage, unsigned level);
+void
+virgl_resource_transfer_prepare(struct virgl_context *vctx,
+ struct virgl_transfer *xfer);
void virgl_resource_layout(struct pipe_resource *pt,
struct virgl_resource_metadata *metadata);
struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
struct virgl_resource *vtex = virgl_resource(resource);
struct virgl_transfer *trans;
- bool flush, readback;
trans = virgl_resource_create_transfer(&vctx->transfer_pool, resource,
&vtex->metadata, level, usage, box);
assert(resource->nr_samples <= 1);
- flush = virgl_res_needs_flush(vctx, trans);
- if (flush)
- ctx->flush(ctx, NULL, 0);
-
- readback = virgl_res_needs_readback(vctx, vtex, usage, level);
- if (readback)
- vws->transfer_get(vws, vtex->hw_res, box, trans->base.stride,
- trans->l_stride, trans->offset, level);
-
- /* XXX Consider
- *
- * glTexImage2D(..., data1);
- * glDrawArrays();
- * glFlush();
- * glTexImage2D(..., data2);
- *
- * readback and flush are both false in the second glTexImage2D call. The
- * draw call might end up seeing data2.
- */
- if (readback || flush)
- vws->resource_wait(vws, vtex->hw_res);
+ virgl_resource_transfer_prepare(vctx, trans);
trans->hw_res_map = vws->resource_map(vws, vtex->hw_res);
if (!trans->hw_res_map) {