This u_prim.h helper determines the number of outputs for stream output,
given a particular primitive type and a vertex count. This is useful for
statically calculating sizes of stream output buffers (i.e. when there
is no geometry/tessellation shader in use).
This helper will be used in Panfrost's transform feedback
implementation, as you can probably guess since why else would I be
submitting it....
See also dEQP's getTransformFeedbackOutputCount routine.
v2: Simplify definition using new helpers, which also extends to non-ES2
primitive types (Eric).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
return info->min + (count - 1) * info->incr;
}
+/**
+ * Returns the number of stream out outputs for a given number of vertices and
+ * primitive type.
+ */
+
+static inline unsigned
+u_stream_outputs_for_vertices(enum pipe_prim_type primitive, unsigned nr)
+{
+ /* Extraneous vertices don't contribute to stream outputs */
+ u_trim_pipe_prim(primitive, &nr);
+
+ /* Consider how many primitives are actually generated */
+ unsigned prims = u_decomposed_prims_for_vertices(primitive, nr);
+
+ /* One output per vertex after decomposition */
+ enum pipe_prim_type base = u_base_prim_type(primitive);
+ return u_vertices_for_prims(base, prims);
+}
+
const char *u_prim_name(enum pipe_prim_type pipe_prim);