ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
+ for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
+ free(pipeline->bindings[s].surface_to_descriptor);
+ free(pipeline->bindings[s].sampler_to_descriptor);
+ }
+
anv_reloc_list_finish(&pipeline->batch_relocs,
pAllocator ? pAllocator : &device->alloc);
if (pipeline->blend_state.map)
*/
memset(pipeline->prog_data, 0, sizeof(pipeline->prog_data));
memset(pipeline->scratch_start, 0, sizeof(pipeline->scratch_start));
+ memset(pipeline->bindings, 0, sizeof(pipeline->bindings));
pipeline->vs_simd8 = NO_KERNEL;
pipeline->vs_vec4 = NO_KERNEL;