docs: mark off nv50/nvc0 for ARB_sample_shading, update relnotes
authorIlia Mirkin <imirkin@alum.mit.edu>
Sat, 26 Apr 2014 16:38:31 +0000 (12:38 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sun, 27 Apr 2014 04:16:29 +0000 (00:16 -0400)
relnotes weren't updated this whole time, so I went through all the
GL3.txt changes and picked out the nouveau ones since 10.1.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
docs/GL3.txt
docs/relnotes/10.2.html

index b8557bf4194f05192b9a9781c03c110ed60bd7b5..d8a8894c01a21a50637e957a7ede7e91965fbe2e 100644 (file)
@@ -113,7 +113,7 @@ GL 4.0:
   - Enhanced per-sample shading                        DONE
   - Interpolation functions                            started
   GL_ARB_gpu_shader_fp64                               not started
-  GL_ARB_sample_shading                                DONE (i965)
+  GL_ARB_sample_shading                                DONE (i965, nv50, nvc0)
   GL_ARB_shader_subroutine                             not started
   GL_ARB_tessellation_shader                           not started
   GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, radeonsi, softpipe)
index 3eedf89755eb2295b1056a2ced0e940bd2bd5494..de9a535a7035be727c3dbfe23821fac41bc32502 100644 (file)
@@ -45,9 +45,14 @@ Note: some of the new features are only available with certain drivers.
 
 <ul>
 <li>GL_ARB_buffer_storage on i965, r300, r600, and radeonsi</li>
+<li>GL_ARB_sample_shading on nv50 (GT21x only), nvc0</li>
 <li>GL_ARB_stencil_texturing on i965/gen8+</li>
+<li>GL_ARB_texture_cube_map_array on nv50 (GT21x only)</li>
+<li>GL_ARB_texture_gather on nv50 (GT21x only), nvc0</li>
+<li>GL_ARB_texture_query_lod on nv50 (GT21x only), nvc0</li>
 <li>GL_ARB_texture_view on i965/gen7</li>
-<li>GL_ARB_vertex_type_10f_11f_11f_rev on radeonsi</li>
+<li>GL_ARB_vertex_type_10f_11f_11f_rev on nv50, nvc0, radeonsi</li>
+<li>GL_ARB_viewport_array on nv50, r600</li>
 </ul>