This makes bin/gl-3.2-layered-rendering-gl-layer-render fail only with
2DMS_ARRAY, which is expected given the lackluster MSAA support. However
all the regular types pass.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
attribSlot = VERTEX_POINT_SIZE_SLOT;
else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PRIMID)
attribSlot = VERTEX_PRIMID_SLOT;
+ else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_LAYER)
+ attribSlot = VERTEX_RTAI_SLOT;
Value *vOffsetsAttrib =
ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex))));