*/
static GLboolean
is_interleaved_arrays(const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_vertex_array **arrays)
+ const struct gl_vertex_array **arrays,
+ unsigned num_inputs)
{
GLuint attr;
const struct gl_buffer_object *firstBufObj = NULL;
const GLubyte *firstPtr = NULL;
GLboolean userSpaceBuffer = GL_FALSE;
- for (attr = 0; attr < vpv->num_inputs; attr++) {
+ for (attr = 0; attr < num_inputs; attr++) {
const struct gl_vertex_array *array;
const struct gl_buffer_object *bufObj;
GLsizei stride;
static void
setup_interleaved_attribs(struct st_context *st,
const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_vertex_array **arrays)
+ const struct gl_vertex_array **arrays,
+ unsigned num_inputs)
{
struct pipe_vertex_buffer vbuffer;
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS] = {{0}};
/* Find the lowest address of the arrays we're drawing,
* Init bufobj and stride.
*/
- if (vpv->num_inputs) {
+ if (num_inputs) {
const struct gl_vertex_array *array;
array = get_client_array(vp, arrays, 0);
low_addr = arrays[vp->index_to_input[0]]->Ptr;
- for (attr = 1; attr < vpv->num_inputs; attr++) {
+ for (attr = 1; attr < num_inputs; attr++) {
const GLubyte *start;
array = get_client_array(vp, arrays, attr);
if (!array)
/* are the arrays in user space? */
usingVBO = _mesa_is_bufferobj(bufobj);
- for (attr = 0; attr < vpv->num_inputs;) {
+ for (attr = 0; attr < num_inputs;) {
const struct gl_vertex_array *array;
unsigned src_offset;
unsigned src_format;
/*
* Return the vbuffer info and setup user-space attrib info, if needed.
*/
- if (vpv->num_inputs == 0) {
+ if (num_inputs == 0) {
/* just defensive coding here */
vbuffer.buffer.resource = NULL;
vbuffer.is_user_buffer = false;
vbuffer.stride = stride;
}
- set_vertex_attribs(st, &vbuffer, vpv->num_inputs ? 1 : 0,
- velements, vpv->num_inputs);
+ set_vertex_attribs(st, &vbuffer, num_inputs ? 1 : 0,
+ velements, num_inputs);
}
/**
static void
setup_non_interleaved_attribs(struct st_context *st,
const struct st_vertex_program *vp,
- const struct st_vp_variant *vpv,
- const struct gl_vertex_array **arrays)
+ const struct gl_vertex_array **arrays,
+ unsigned num_inputs)
{
struct gl_context *ctx = st->ctx;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers = 0;
GLuint attr;
- for (attr = 0; attr < vpv->num_inputs;) {
+ for (attr = 0; attr < num_inputs;) {
const GLuint mesaAttr = vp->index_to_input[attr];
const struct gl_vertex_array *array;
struct gl_buffer_object *bufobj;
array->Size, array->Doubles, &attr);
}
- set_vertex_attribs(st, vbuffer, num_vbuffers, velements, vpv->num_inputs);
+ set_vertex_attribs(st, vbuffer, num_vbuffers, velements, num_inputs);
}
void st_update_array(struct st_context *st)
struct gl_context *ctx = st->ctx;
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
const struct st_vertex_program *vp;
- const struct st_vp_variant *vpv;
+ unsigned num_inputs;
st->vertex_array_out_of_memory = FALSE;
/* vertex program validation must be done before this */
vp = st->vp;
- vpv = st->vp_variant;
+ num_inputs = st->vp_variant->num_inputs;
- if (is_interleaved_arrays(vp, vpv, arrays))
- setup_interleaved_attribs(st, vp, vpv, arrays);
+ if (is_interleaved_arrays(vp, arrays, num_inputs))
+ setup_interleaved_attribs(st, vp, arrays, num_inputs);
else
- setup_non_interleaved_attribs(st, vp, vpv, arrays);
+ setup_non_interleaved_attribs(st, vp, arrays, num_inputs);
}