}
+static bool
+_eglDisplaySupportsApi(_EGLDisplay *dpy, EGLenum api)
+{
+ if (!dpy->Initialized) {
+ return false;
+ }
+
+ switch (api) {
+ case EGL_OPENGL_API:
+ return !!(dpy->ClientAPIs & EGL_OPENGL_BIT);
+ case EGL_OPENGL_ES_API:
+ return dpy->ClientAPIs & EGL_OPENGL_ES_BIT ||
+ dpy->ClientAPIs & EGL_OPENGL_ES2_BIT ||
+ dpy->ClientAPIs & EGL_OPENGL_ES3_BIT_KHR;
+ case EGL_OPENVG_API:
+ return !!(dpy->ClientAPIs & EGL_OPENVG_BIT);
+ }
+
+ return false;
+}
+
+
+/**
+ * Return true if a client API enum is recognized.
+ */
+static bool
+_eglIsApiValid(EGLenum api)
+{
+ _EGLDisplay *dpy = _eglGlobal.DisplayList;
+ _EGLThreadInfo *current_thread = _eglGetCurrentThread();
+
+ if (api != EGL_OPENGL_API && api != EGL_OPENGL_ES_API &&
+ api != EGL_OPENVG_API) {
+ return false;
+ }
+
+ while (dpy) {
+ _EGLThreadInfo *thread = dpy->ThreadList;
+
+ while (thread) {
+ if (thread == current_thread) {
+ if (_eglDisplaySupportsApi(dpy, api))
+ return true;
+ }
+
+ thread = thread->Next;
+ }
+
+ dpy = dpy->Next;
+ }
+
+ return false;
+}
+
+
/**
** EGL 1.2
**/
* eglWaitNative()
* See section 3.7 "Rendering Context" in the EGL specification for details.
*/
+
+ /**
+ * Section 3.7 (Rendering Contexts) of the EGL 1.5 spec says:
+ *
+ * "api must specify one of the supported client APIs, either
+ * EGL_OPENGL_API, EGL_OPENGL_ES_API, or EGL_OPENVG_API... If api
+ * is not one of the values specified above, or if the client API
+ * specified by api is not supported by the implementation, an
+ * EGL_BAD_PARAMETER error is generated."
+ */
EGLBoolean EGLAPIENTRY
eglBindAPI(EGLenum api)
{
*/
struct _egl_thread_info
{
+ _EGLThreadInfo *Next; /* used to link threads */
EGLint LastError;
_EGLContext *CurrentContexts[_EGL_API_NUM_APIS];
/* use index for fast access to current context */
};
-/**
- * Return true if a client API enum is recognized.
- */
-static inline EGLBoolean
-_eglIsApiValid(EGLenum api)
-{
- return (api >= _EGL_API_FIRST_API && api <= _EGL_API_LAST_API);
-}
-
-
/**
* Convert a client API enum to an index, for use by thread info.
* The client API enum is assumed to be valid.
_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy)
{
_EGLDisplay *dpy;
+ _EGLThreadInfo *thread = _eglGetCurrentThread();
if (plat == _EGL_INVALID_PLATFORM)
return NULL;
/* add to the display list */
dpy->Next = _eglGlobal.DisplayList;
_eglGlobal.DisplayList = dpy;
+ dpy->ThreadList = NULL;
}
}
+ thread->Next = dpy->ThreadList;
+ dpy->ThreadList = thread;
+
mtx_unlock(_eglGlobal.Mutex);
return dpy;
_EGLPlatformType Platform; /**< The type of the platform display */
void *PlatformDisplay; /**< A pointer to the platform display */
+ _EGLThreadInfo *ThreadList;/**< A pointer to the thread the display was created form */
_EGLDriver *Driver; /**< Matched driver of the display */
EGLBoolean Initialized; /**< True if the display is initialized */