This is necessary so _mesa_glsl_initialize_types can create appropriate
glsl_types and add them to the symbol table.
In the future, we'll want to set it to the max GLSL version supported by
the current driver.
_mesa_ast_to_hir(&instructions, &state);
} else {
+ /* FINISHME: We should initialize this to the max GLSL version supported
+ * FINISHME: by the driver. At the moment, we don't know what that is.
+ */
+ state.language_version = 130;
+
_mesa_glsl_read_ir(&state, &instructions, shader);
}