* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
+
#ifndef AC_SHADER_INFO_H
#define AC_SHADER_INFO_H
+
struct nir_shader;
struct ac_nir_compiler_options;
-/* a NIR pass to gather all the info needed to optimise the alloction patterns for the RADV user sgprs */
-
struct ac_shader_info {
bool needs_push_constants;
uint32_t desc_set_used_mask;
} cs;
};
+/* A NIR pass to gather all the info needed to optimise the allocation patterns
+ * for the RADV user sgprs
+ */
void
ac_nir_shader_info_pass(struct nir_shader *nir,
const struct ac_nir_compiler_options *options,
struct ac_shader_info *info);
+
#endif