Removed VertexAttrib*ARB() stubs.
-void
-_mesa_VertexAttrib1sARB(GLuint index, GLshort x)
-{
-}
-
-void
-_mesa_VertexAttrib1fARB(GLuint index, GLfloat x)
-{
-}
-
-void
-_mesa_VertexAttrib1dARB(GLuint index, GLdouble x)
-{
-}
-
-void
-_mesa_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
-{
-}
-
-void
-_mesa_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
-{
-}
-
-void
-_mesa_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
-{
-}
-
-void
-_mesa_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
-{
-}
-
-void
-_mesa_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
-}
-
-void
-_mesa_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
-{
-}
-
-void
-_mesa_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-{
-}
-
-void
-_mesa_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-}
-
-void
-_mesa_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-{
-}
-
-void
-_mesa_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-{
-}
-
-void
-_mesa_VertexAttrib1svARB(GLuint index, const GLshort *v)
-{
-}
-
-void
-_mesa_VertexAttrib1fvARB(GLuint index, const GLfloat *v)
-{
-}
-
-void
-_mesa_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
-{
-}
-
-void
-_mesa_VertexAttrib2svARB(GLuint index, const GLshort *v)
-{
-}
-
-void
-_mesa_VertexAttrib2fvARB(GLuint index, const GLfloat *v)
-{
-}
-
-void
-_mesa_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
-{
-}
-
-void
-_mesa_VertexAttrib3svARB(GLuint index, const GLshort *v)
-{
-}
-
-void
-_mesa_VertexAttrib3fvARB(GLuint index, const GLfloat *v)
-{
-}
-
-void
-_mesa_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
-{
-}
-
-void
-_mesa_VertexAttrib4bvARB(GLuint index, const GLbyte *v)
-{
-}
-
-void
-_mesa_VertexAttrib4svARB(GLuint index, const GLshort *v)
-{
-}
-
-void
-_mesa_VertexAttrib4ivARB(GLuint index, const GLint *v)
-{
-}
-
-void
-_mesa_VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
-{
-}
-
-void
-_mesa_VertexAttrib4usvARB(GLuint index, const GLushort *v)
-{
-}
-
-void
-_mesa_VertexAttrib4uivARB(GLuint index, const GLuint *v)
-{
-}
-
-void
-_mesa_VertexAttrib4fvARB(GLuint index, const GLfloat *v)
-{
-}
-
-void
-_mesa_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
-{
-}
-
-void
-_mesa_VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
-{
-}
-
-void
-_mesa_VertexAttrib4NsvARB(GLuint index, const GLshort *v)
-{
-}
-
-void
-_mesa_VertexAttrib4NivARB(GLuint index, const GLint *v)
-{
-}
-
-void
-_mesa_VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
-{
-}
-
-void
-_mesa_VertexAttrib4NusvARB(GLuint index, const GLushort *v)
-{
-}
-
-void
-_mesa_VertexAttrib4NuivARB(GLuint index, const GLuint *v)
-{
-}
-
-
void
_mesa_EnableVertexAttribArrayARB(GLuint index)
{
}
-void
-_mesa_BindProgramARB(GLenum target, GLuint program)
-{
- struct program *prog;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (target == GL_VERTEX_PROGRAM_ARB
- && ctx->Extensions.ARB_vertex_program) {
- if (ctx->VertexProgram.Current &&
- ctx->VertexProgram.Current->Base.Id == program)
- return;
- /* decrement refcount on previously bound vertex program */
- if (ctx->VertexProgram.Current) {
- ctx->VertexProgram.Current->Base.RefCount--;
- /* and delete if refcount goes below one */
- if (ctx->VertexProgram.Current->Base.RefCount <= 0) {
- _mesa_delete_program(ctx, &(ctx->VertexProgram.Current->Base));
- _mesa_HashRemove(ctx->Shared->Programs, program);
- }
- }
- }
- else if (target == GL_FRAGMENT_PROGRAM_ARB
- && ctx->Extensions.ARB_fragment_program) {
- if (ctx->FragmentProgram.Current &&
- ctx->FragmentProgram.Current->Base.Id == program)
- return;
- /* decrement refcount on previously bound fragment program */
- if (ctx->FragmentProgram.Current) {
- ctx->FragmentProgram.Current->Base.RefCount--;
- /* and delete if refcount goes below one */
- if (ctx->FragmentProgram.Current->Base.RefCount <= 0) {
- _mesa_delete_program(ctx, &(ctx->FragmentProgram.Current->Base));
- _mesa_HashRemove(ctx->Shared->Programs, program);
- }
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramARB(target)");
- return;
- }
-
- /* NOTE: binding to a non-existant program is not an error.
- * That's supposed to be caught in glBegin.
- * NOTE: program number 0 is legal here.
- */
- if (program == 0) {
- /* default program */
- if (target == GL_VERTEX_PROGRAM_ARB)
- prog = ctx->Shared->DefaultVertexProgram;
- else
- prog = ctx->Shared->DefaultFragmentProgram;
- }
- else {
- prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, program);
- if (prog) {
- if (prog->Target == 0) {
- /* prog was allocated with glGenProgramsARB */
- prog->Target = target;
- }
- else if (prog->Target != target) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindProgramARB(target mismatch)");
- return;
- }
- }
- else {
- /* allocate a new program now */
- prog = _mesa_alloc_program(ctx, target, program);
- if (!prog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramARB");
- return;
- }
- prog->Id = program;
- prog->Target = target;
- prog->Resident = GL_TRUE;
- prog->RefCount = 1;
- _mesa_HashInsert(ctx->Shared->Programs, program, prog);
- }
- }
-
- /* bind now */
- if (target == GL_VERTEX_PROGRAM_ARB) {
- ctx->VertexProgram.Current = (struct vertex_program *) prog;
- }
- else {
- ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
- ctx->FragmentProgram.Current = (struct fragment_program *) prog;
- }
-
- if (prog)
- prog->RefCount++;
-}
-
-
void
_mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index,
GLdouble x, GLdouble y, GLdouble z, GLdouble w)
#ifndef ARBPROGRAM_H
#define ARBPROGRAM_H
-extern void
-_mesa_VertexAttrib1sARB(GLuint index, GLshort x);
-
-extern void
-_mesa_VertexAttrib1fARB(GLuint index, GLfloat x);
-
-extern void
-_mesa_VertexAttrib1dARB(GLuint index, GLdouble x);
-
-extern void
-_mesa_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
-
-extern void
-_mesa_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
-
-extern void
-_mesa_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
-
-extern void
-_mesa_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
-
-extern void
-_mesa_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-
-extern void
-_mesa_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-
-extern void
-_mesa_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-
-extern void
-_mesa_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-
-extern void
-_mesa_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
-extern void
-_mesa_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-
-extern void
-_mesa_VertexAttrib1svARB(GLuint index, const GLshort *v);
-
-extern void
-_mesa_VertexAttrib1fvARB(GLuint index, const GLfloat *v);
-
-extern void
-_mesa_VertexAttrib1dvARB(GLuint index, const GLdouble *v);
-
-extern void
-_mesa_VertexAttrib2svARB(GLuint index, const GLshort *v);
-
-extern void
-_mesa_VertexAttrib2fvARB(GLuint index, const GLfloat *v);
-
-extern void
-_mesa_VertexAttrib2dvARB(GLuint index, const GLdouble *v);
-
-extern void
-_mesa_VertexAttrib3svARB(GLuint index, const GLshort *v);
-
-extern void
-_mesa_VertexAttrib3fvARB(GLuint index, const GLfloat *v);
-
-extern void
-_mesa_VertexAttrib3dvARB(GLuint index, const GLdouble *v);
-
-extern void
-_mesa_VertexAttrib4bvARB(GLuint index, const GLbyte *v);
-
-extern void
-_mesa_VertexAttrib4svARB(GLuint index, const GLshort *v);
-
-extern void
-_mesa_VertexAttrib4ivARB(GLuint index, const GLint *v);
-
-extern void
-_mesa_VertexAttrib4ubvARB(GLuint index, const GLubyte *v);
-
-extern void
-_mesa_VertexAttrib4usvARB(GLuint index, const GLushort *v);
-
-extern void
-_mesa_VertexAttrib4uivARB(GLuint index, const GLuint *v);
-
-extern void
-_mesa_VertexAttrib4fvARB(GLuint index, const GLfloat *v);
-
-extern void
-_mesa_VertexAttrib4dvARB(GLuint index, const GLdouble *v);
-
-extern void
-_mesa_VertexAttrib4NbvARB(GLuint index, const GLbyte *v);
-
-extern void
-_mesa_VertexAttrib4NsvARB(GLuint index, const GLshort *v);
-
-extern void
-_mesa_VertexAttrib4NivARB(GLuint index, const GLint *v);
-
-extern void
-_mesa_VertexAttrib4NubvARB(GLuint index, const GLubyte *v);
-
-extern void
-_mesa_VertexAttrib4NusvARB(GLuint index, const GLushort *v);
-
-extern void
-_mesa_VertexAttrib4NuivARB(GLuint index, const GLuint *v);
-
extern void
_mesa_EnableVertexAttribArrayARB(GLuint index);
const GLvoid *string);
-extern void
-_mesa_BindProgramARB(GLenum target, GLuint program);
-
-
extern void
_mesa_ProgramEnvParameter4dARB(GLenum target, GLuint index,
GLdouble x, GLdouble y, GLdouble z, GLdouble w);
/**
* Bind a program (make it current)
- * \note Called from the GL API dispatcher.
+ * \note Called from the GL API dispatcher by both glBindProgramNV
+ * and glBindProgramARB.
*/
void
_mesa_BindProgramNV(GLenum target, GLuint id)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (target == GL_VERTEX_PROGRAM_NV
- && ctx->Extensions.NV_vertex_program) {
+ if ((target == GL_VERTEX_PROGRAM_NV
+ && ctx->Extensions.NV_vertex_program) ||
+ (target == GL_VERTEX_PROGRAM_ARB
+ && ctx->Extensions.ARB_vertex_program)) {
if (ctx->VertexProgram.Current &&
ctx->VertexProgram.Current->Base.Id == id)
return;
}
}
}
- else if (target == GL_FRAGMENT_PROGRAM_NV
- && ctx->Extensions.NV_fragment_program) {
+ else if ((target == GL_FRAGMENT_PROGRAM_NV
+ && ctx->Extensions.NV_fragment_program) ||
+ (target == GL_FRAGMENT_PROGRAM_ARB
+ && ctx->Extensions.ARB_fragment_program)) {
if (ctx->FragmentProgram.Current &&
ctx->FragmentProgram.Current->Base.Id == id)
return;
}
}
else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV(target)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
return;
}
* That's supposed to be caught in glBegin.
*/
if (id == 0) {
- /* OK, the null program object */
- /* XXX use the ARB_vertex/fragment prorgram default objects??? */
+ /* default program */
prog = NULL;
+ if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB)
+ prog = ctx->Shared->DefaultVertexProgram;
+ else
+ prog = ctx->Shared->DefaultFragmentProgram;
}
else {
prog = (struct program *) _mesa_HashLookup(ctx->Shared->Programs, id);
}
else if (prog->Target != target) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindProgramNV(target mismatch)");
+ "glBindProgramNV/ARB(target mismatch)");
return;
}
}
/* allocate a new program now */
prog = _mesa_alloc_program(ctx, target, id);
if (!prog) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
return;
}
prog->Id = id;
}
/* bind now */
- if (target == GL_VERTEX_PROGRAM_NV) {
+ if (target == GL_VERTEX_PROGRAM_NV || target == GL_VERTEX_PROGRAM_ARB) {
ctx->VertexProgram.Current = (struct vertex_program *) prog;
}
- else if (target == GL_FRAGMENT_PROGRAM_NV) {
+ else if (target == GL_FRAGMENT_PROGRAM_NV || target == GL_FRAGMENT_PROGRAM_ARB) {
ctx->FragmentProgram.Current = (struct fragment_program *) prog;
}
exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
exec->TrackMatrixNV = _mesa_TrackMatrixNV;
exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
+ /* glVertexAttrib*NV functions handled in api_loopback.c */
#endif
/* 282. GL_NV_fragment_program */
/* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
/* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
/* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
- exec->VertexAttrib4bvARB = _mesa_VertexAttrib4bvARB;
- exec->VertexAttrib4ivARB = _mesa_VertexAttrib4ivARB;
- exec->VertexAttrib4ubvARB = _mesa_VertexAttrib4ubvARB;
- exec->VertexAttrib4usvARB = _mesa_VertexAttrib4usvARB;
- exec->VertexAttrib4uivARB = _mesa_VertexAttrib4uivARB;
- exec->VertexAttrib4NbvARB = _mesa_VertexAttrib4NbvARB;
- exec->VertexAttrib4NsvARB = _mesa_VertexAttrib4NsvARB;
- exec->VertexAttrib4NivARB = _mesa_VertexAttrib4NivARB;
- exec->VertexAttrib4NusvARB = _mesa_VertexAttrib4NusvARB;
- exec->VertexAttrib4NuivARB = _mesa_VertexAttrib4NuivARB;
+ /* glVertexAttrib4bvARB handled in api_loopback.c */
+ /* glVertexAttrib4ivARB handled in api_loopback.c */
+ /* glVertexAttrib4ubvARB handled in api_loopback.c */
+ /* glVertexAttrib4usvARB handled in api_loopback.c */
+ /* glVertexAttrib4uivARB handled in api_loopback.c */
+ /* glVertexAttrib4NbvARB handled in api_loopback.c */
+ /* glVertexAttrib4NsvARB handled in api_loopback.c */
+ /* glVertexAttrib4NivARB handled in api_loopback.c */
+ /* glVertexAttrib4NusvARB handled in api_loopback.c */
+ /* glVertexAttrib4NuivARB handled in api_loopback.c */
exec->VertexAttribPointerARB = _mesa_VertexAttribPointerARB;
exec->EnableVertexAttribArrayARB = _mesa_EnableVertexAttribArrayARB;
exec->DisableVertexAttribArrayARB = _mesa_DisableVertexAttribArrayARB;