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anv/gen8: Subtract 1 from num_elements when setting up buffer surface state
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Sat, 14 Nov 2015 06:50:52 +0000
(22:50 -0800)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Sat, 14 Nov 2015 06:50:54 +0000
(22:50 -0800)
src/vulkan/gen8_state.c
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diff --git
a/src/vulkan/gen8_state.c
b/src/vulkan/gen8_state.c
index 22fe21db1a8db3f96c189c9262653a3887b26cfa..6eb65e6ec4ec16421a73a48bd5c6ff7701ccd34d 100644
(file)
--- a/
src/vulkan/gen8_state.c
+++ b/
src/vulkan/gen8_state.c
@@
-45,9
+45,9
@@
gen8_fill_buffer_surface_state(void *state, const struct anv_format *format,
.SamplerL2BypassModeDisable = true,
.RenderCacheReadWriteMode = WriteOnlyCache,
.MemoryObjectControlState = GEN8_MOCS,
- .Height = (
num_elements
>> 7) & 0x3fff,
- .Width =
num_elements
& 0x7f,
- .Depth = (
num_elements
>> 21) & 0x3f,
+ .Height = (
(num_elements - 1)
>> 7) & 0x3fff,
+ .Width =
(num_elements - 1)
& 0x7f,
+ .Depth = (
(num_elements - 1)
>> 21) & 0x3f,
.SurfacePitch = stride - 1,
.NumberofMultisamples = MULTISAMPLECOUNT_1,
.ShaderChannelSelectRed = SCS_RED,