}
+<<<<<<< HEAD:src/mesa/shader/prog_print.c
void
_mesa_print_swizzle(GLuint swizzle)
{
}
-static const char *
-writemask_string(GLuint writeMask)
+const char *
+_mesa_writemask_string(GLuint writeMask)
{
static char s[10];
GLuint i = 0;
_mesa_printf("%s%s",
reg_string((enum register_file) dstReg->File,
dstReg->Index, mode, dstReg->RelAddr, prog),
- writemask_string(dstReg->WriteMask));
+ _mesa_writemask_string(dstReg->WriteMask));
if (dstReg->CondMask != COND_TR) {
_mesa_printf(" (%s.%s)",
_mesa_printf("%s[%d]%s",
file_string((enum register_file) dstReg->File, mode),
dstReg->Index,
- writemask_string(dstReg->WriteMask));
+ _mesa_writemask_string(dstReg->WriteMask));
#endif
}
extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
+const char *
+_mesa_writemask_string(GLuint writeMask);
+
extern void
_mesa_print_swizzle(GLuint swizzle);