{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_TEXCOORD(unit)) {
+ if (ctx->Array.TexCoord[unit].Enabled) {
ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit];
STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
}
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_NORMAL) {
+ if (ctx->Array.Normal.Enabled) {
ac->Raw.Normal = ctx->Array.Normal;
STRIDE_ARRAY(ac->Raw.Normal, ac->start);
}
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_COLOR0) {
+ if (ctx->Array.Color.Enabled) {
ac->Raw.Color = ctx->Array.Color;
STRIDE_ARRAY(ac->Raw.Color, ac->start);
}
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_COLOR1) {
+ if (ctx->Array.SecondaryColor.Enabled & _NEW_ARRAY_COLOR1) {
ac->Raw.SecondaryColor = ctx->Array.SecondaryColor;
STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
}
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_INDEX) {
+ if (ctx->Array.Index.Enabled & _NEW_ARRAY_INDEX) {
ac->Raw.Index = ctx->Array.Index;
STRIDE_ARRAY(ac->Raw.Index, ac->start);
}
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_FOGCOORD) {
+ if (ctx->Array.FogCoord.Enabled & _NEW_ARRAY_FOGCOORD) {
ac->Raw.FogCoord = ctx->Array.FogCoord;
STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
}
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array._Enabled & _NEW_ARRAY_EDGEFLAG) {
+ if (ctx->Array.EdgeFlag.Enabled & _NEW_ARRAY_EDGEFLAG) {
ac->Raw.EdgeFlag = ctx->Array.EdgeFlag;
STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
}
if (ctx->Array.LockCount)
tnl->Driver.RunPipeline( ctx );
else {
+ /* The lower 16 bits represent the conventional arrays while the
+ * upper 16 bits represent the generic arrays. OR those bits
+ * together to indicate which vertex attribs are in effect.
+ */
+ GLuint enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
/* Note that arrays may have changed before/after execution.
*/
- tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ tnl->pipeline.run_input_changes |= enabledArrays;
tnl->Driver.RunPipeline( ctx );
- tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ tnl->pipeline.run_input_changes |= enabledArrays;
}
if (start)
GET_CURRENT_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint thresh = (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) ? 30 : 10;
+ GLuint enabledArrays;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(NULL, "_tnl_DrawArrays %d %d\n", start, count);
tnl->vb.Primitive[0].count = nr + minimum;
tnl->vb.PrimitiveCount = 1;
- tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ /* The lower 16 bits represent the conventional arrays while the
+ * upper 16 bits represent the generic arrays. OR those bits
+ * together to indicate which vertex attribs are in effect.
+ */
+ enabledArrays = ctx->Array._Enabled | (ctx->Array._Enabled >> 16);
+ /* Note that arrays may have changed before/after execution.
+ */
+ tnl->pipeline.run_input_changes |= enabledArrays;
tnl->Driver.RunPipeline( ctx );
- tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
+ tnl->pipeline.run_input_changes |= enabledArrays;
}
}
}
inputs->Normal.data = (GLfloat (*)[4]) data;
inputs->Normal.start = (GLfloat *) data;
inputs->Normal.stride = tmp->StrideB;
+ inputs->Normal.size = 3; /* XXX is this right? */
}
struct vertex_buffer *VB = &tnl->vb;
GLuint inputs = tnl->pipeline.inputs;
struct tnl_vertex_arrays *tmp = &tnl->array_inputs;
- GLuint i;
+ GLuint i, index;
VB->Count = count - start;
VB->Elts = NULL;
* attribute arrays have priority over the conventional attributes.
* Try to use them now.
*/
- if (ctx->VertexProgram.Enabled) {
- GLuint index;
- for (index = 0; index < VERT_ATTRIB_MAX; index++) {
- /* XXX check program->InputsRead to reduce work here */
+ for (index = 0; index < VERT_ATTRIB_MAX; index++) {
+ /* When vertex program mode is enabled, the generic vertex attribute
+ * arrays have priority over the conventional vertex arrays.
+ */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[index].Enabled) {
+ /* Use generic attribute array */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
VB->AttribPtr[index] = &tmp->Attribs[index];
}
- }
- else {
-
- /*
- * Conventional attributes
- */
- if (inputs & _TNL_BIT_POS) {
- _tnl_import_vertex( ctx, 0, 0 );
- tmp->Obj.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
+ /* use conventional arrays... */
+ else if (index == VERT_ATTRIB_POS) {
+ if (inputs & _TNL_BIT_POS) {
+ _tnl_import_vertex( ctx, 0, 0 );
+ tmp->Obj.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_POS] = &tmp->Obj;
+ }
}
-
- if (inputs & _TNL_BIT_NORMAL) {
- _tnl_import_normal( ctx, 0, 0 );
- tmp->Normal.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
+ else if (index == VERT_ATTRIB_NORMAL) {
+ if (inputs & _TNL_BIT_NORMAL) {
+ _tnl_import_normal( ctx, 0, 0 );
+ tmp->Normal.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &tmp->Normal;
+ }
}
-
- if (inputs & _TNL_BIT_COLOR0) {
- _tnl_import_color( ctx, 0, 0 );
- tmp->Color.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
+ else if (index == VERT_ATTRIB_COLOR0) {
+ if (inputs & _TNL_BIT_COLOR0) {
+ _tnl_import_color( ctx, 0, 0 );
+ tmp->Color.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_COLOR0] = &tmp->Color;
+ }
}
-
- if (inputs & _TNL_BIT_INDEX) {
- _tnl_import_index( ctx, 0, 0 );
- tmp->Index.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
+ else if (index == VERT_ATTRIB_COLOR1) {
+ if (inputs & _TNL_BIT_COLOR1) {
+ _tnl_import_secondarycolor( ctx, 0, 0 );
+ tmp->SecondaryColor.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
+ }
}
-
- if (inputs & _TNL_BIT_FOG) {
- _tnl_import_fogcoord( ctx, 0, 0 );
- tmp->FogCoord.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
+ else if (index == VERT_ATTRIB_FOG) {
+ if (inputs & _TNL_BIT_FOG) {
+ _tnl_import_fogcoord( ctx, 0, 0 );
+ tmp->FogCoord.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_FOG] = &tmp->FogCoord;
+ }
}
-
- if (inputs & _TNL_BIT_EDGEFLAG) {
- _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
- VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
- }
-
- if (inputs & _TNL_BIT_COLOR1) {
- _tnl_import_secondarycolor( ctx, 0, 0 );
- tmp->SecondaryColor.count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_COLOR1] = &tmp->SecondaryColor;
+ else if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) {
+ if (inputs & _TNL_BITS_TEX_ANY) {
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (inputs & _TNL_BIT_TEX(i)) {
+ _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
+ tmp->TexCoord[i].count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
+ }
+ }
+ }
}
+ }
-
- if (inputs & _TNL_BITS_TEX_ANY) {
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (inputs & _TNL_BIT_TEX(i)) {
- _tnl_import_texcoord( ctx, i, GL_FALSE, GL_FALSE );
- tmp->TexCoord[i].count = VB->Count;
- VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &tmp->TexCoord[i];
- }
- }
- }
+ /* odd-ball vertex attributes */
+ if (inputs & _TNL_BIT_INDEX) {
+ _tnl_import_index( ctx, 0, 0 );
+ tmp->Index.count = VB->Count;
+ VB->AttribPtr[_TNL_ATTRIB_INDEX] = &tmp->Index;
}
+ if (inputs & _TNL_BIT_EDGEFLAG) {
+ _tnl_import_edgeflag( ctx, GL_TRUE, sizeof(GLboolean) );
+ VB->EdgeFlag = (GLboolean *) tmp->EdgeFlag;
+ }
/* These are constant & can be precalculated:
*/