{ "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
+ { "GL_ARB_shader_clock", o(ARB_shader_clock), GL, 2015 },
{ "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 },
{ "GL_ARB_shader_image_size", o(ARB_shader_image_size), GL, 2012 },
{ "GL_ARB_shader_objects", o(dummy_true), GL, 2002 },
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_atomic_counters;
GLboolean ARB_shader_bit_encoding;
+ GLboolean ARB_shader_clock;
GLboolean ARB_shader_image_load_store;
GLboolean ARB_shader_image_size;
GLboolean ARB_shader_precision;