struct gl_renderbuffer *rb);
extern void
-_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
+_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
extern void
-_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb);
+_mesa_test_framebuffer_completeness(struct gl_context *ctx,
+ struct gl_framebuffer *fb);
extern GLboolean
_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
extern void
-_mesa_delete_texture_image( struct gl_context *ctx, struct gl_texture_image *teximage );
+_mesa_delete_texture_image( struct gl_context *ctx,
+ struct gl_texture_image *teximage );
extern void
_mesa_free_texture_image_data( struct gl_context *ctx,
extern void
-_mesa_clear_texture_image(struct gl_context *ctx, struct gl_texture_image *texImage);
+_mesa_clear_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage);
extern void
extern struct gl_texture_object *
-_mesa_select_tex_object(struct gl_context *ctx, const struct gl_texture_unit *texUnit,
+_mesa_select_tex_object(struct gl_context *ctx,
+ const struct gl_texture_unit *texUnit,
GLenum target);
extern struct gl_texture_object *
extern struct gl_texture_image *
-_mesa_select_tex_image(struct gl_context *ctx, const struct gl_texture_object *texObj,
+_mesa_select_tex_image(struct gl_context *ctx,
+ const struct gl_texture_object *texObj,
GLenum target, GLint level);
GLuint name, GLenum target );
extern void
-_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *obj );
+_mesa_delete_texture_object( struct gl_context *ctx,
+ struct gl_texture_object *obj );
extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
extern void
-_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *obj);
+_mesa_clear_texture_object(struct gl_context *ctx,
+ struct gl_texture_object *obj);
extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,