return r300_surface(fb->cbufs[0])->cbzb_allowed;
}
-static boolean r300_fast_zclear_allowed(struct r300_context *r300)
+static boolean r300_fast_zclear_allowed(struct r300_context *r300,
+ unsigned clear_buffers)
{
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
boolean zmask_clear, hiz_clear;
- zmask_clear = r300_fast_zclear_allowed(r300);
- hiz_clear = r300_hiz_clear_allowed(r300);
+ /* If both depth and stencil are present, they must be cleared together. */
+ if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
+ (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) {
+ zmask_clear = FALSE;
+ hiz_clear = FALSE;
+ } else {
+ zmask_clear = r300_fast_zclear_allowed(r300, buffers);
+ hiz_clear = r300_hiz_clear_allowed(r300);
+ }
/* If we need Hyper-Z. */
if (zmask_clear || hiz_clear) {
/* Setup Hyper-Z clears. */
if (r300->hyperz_enabled) {
- DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
- zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
-
if (zmask_clear) {
hyperz_dcv = hyperz->zb_depthclearvalue =
r300_depth_clear_value(fb->zsbuf->format, depth, stencil);