- Gallium does not support unordered access views (views that can be written to arbitrarily from compute shaders)
CreateBlendState (extended in D3D10.1) -> create_blend_state
- # D3D10 does not support per-RT blending, only D3D10.1 does
+ # D3D10 does not support per-RT blend modes (but per-RT blending), only D3D10.1 does
- Gallium lacks alpha-to-coverage
+ Gallium supports logic ops
+ Gallium supports dithering
Determines if points should be rasterized as quads or points. Certain APIs,
like Direct3D, always use quad rasterization for points, regardless of
whether point sprites are enabled or not. If this state is enabled, point
-smoothing and antialiasing are disabled, and sprite coordinates are not
-generated.
+smoothing and antialiasing are disabled. If it is disabled, point sprite
+coordinates are not generated.
.. note::