actual_in = 0;
inloc = 0;
for (i = 0; i < so->inputs_count; i++) {
- unsigned j, regid = ~0, compmask = 0, maxcomp = 0;
+ unsigned j, reg = regid(63,0), compmask = 0, maxcomp = 0;
so->inputs[i].ncomp = 0;
so->inputs[i].inloc = inloc;
for (j = 0; j < 4; j++) {
struct ir3_instruction *in = inputs[(i*4) + j];
if (in && !(in->flags & IR3_INSTR_UNUSED)) {
compmask |= (1 << j);
- regid = in->regs[0]->num - j;
+ reg = in->regs[0]->num - j;
actual_in++;
so->inputs[i].ncomp++;
if ((so->type == SHADER_FRAGMENT) && so->inputs[i].bary) {
} else if (!so->inputs[i].sysval) {
so->inputs[i].compmask = compmask;
}
- so->inputs[i].regid = regid;
+ so->inputs[i].regid = reg;
}
if (ctx->astc_srgb)