-/* $Id: points.c,v 1.11 2000/07/15 03:13:43 brianp Exp $ */
+/* $Id: points.c,v 1.12 2000/08/16 17:26:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
if (VB->ClipMask[i] == 0) {
GLint x, y;
GLint red, green, blue, alpha;
- GLfloat s, t, u;
- GLfloat s1, t1, u1;
+ GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
+ GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
GLfloat vx = VB->Win.data[i][0];
GLfloat vy = VB->Win.data[i][1];
GLint ix, iy;
GLint isize, radius;
GLint red, green, blue, alpha;
- GLfloat s, t, u;
- GLfloat s1, t1, u1;
+ GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
+ GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
GLint x = (GLint) VB->Win.data[i][0];
GLint y = (GLint) VB->Win.data[i][1];
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
- GLfloat s, t, u;
- GLfloat s1, t1, u1;
+ GLfloat s = 0.0F, t = 0.0F, u = 0.0F;
+ GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F;
GLfloat dsize = psize * dist[i];
if (dsize >= ctx->Point.Threshold) {