Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
<enum name="SAMPLE_SHADING" value="0x8C36"/>
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
- <function name="MinSampleShading" es2="3.2">
+ <function name="MinSampleShading" es2="3.2" no_error="true">
<param name="value" type="GLfloat"/>
</function>
/**
* Called via glMinSampleShadingARB
*/
+void GLAPIENTRY
+_mesa_MinSampleShading_no_error(GLclampf value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ min_sample_shading(ctx, value);
+}
+
void GLAPIENTRY
_mesa_MinSampleShading(GLclampf value)
{
extern void GLAPIENTRY
_mesa_SampleMaski(GLuint index, GLbitfield mask);
+void GLAPIENTRY
+_mesa_MinSampleShading_no_error(GLclampf value);
+
extern void GLAPIENTRY
_mesa_MinSampleShading(GLclampf value);