st/mesa: quick fix of CopyPixels with GL_DEPTH_STENCIL
authorMarek Olšák <maraeo@gmail.com>
Sun, 20 Nov 2011 14:08:56 +0000 (15:08 +0100)
committerMarek Olšák <maraeo@gmail.com>
Tue, 22 Nov 2011 19:56:50 +0000 (20:56 +0100)
This fixes:
- depthstencil-default_fb-copypixels
- fbo-depthstencil-GL_DEPTH24_STENCIL8-copypixels

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/state_tracker/st_cb_drawpixels.c

index 95805fd3c05111e1d3df05685a13ea7d983eae3b..912241b35cfe6e16a1a78c8bb7fc82b272cf11dd 100644 (file)
@@ -1441,6 +1441,13 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
 
    st_validate_state(st);
 
+   if (type == GL_DEPTH_STENCIL) {
+      /* XXX make this more efficient */
+      st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL);
+      st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH);
+      return;
+   }
+
    if (type == GL_STENCIL) {
       /* can't use texturing to do stencil */
       copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);