This was originally included in another patch, but it was split out by
Ian Romanick.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
/**
* ARB_separate_shader_objects: Compile & Link Program
+ *
+ * Basically the same as _mesa_CreateShaderProgramEXT but with support of
+ * multiple strings and sets the SeparateShader flag to true.
*/
GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
const GLchar* const *strings)
{
- return 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ return _mesa_create_shader_program(ctx, GL_TRUE, type, count, strings);
}