driver->TestProxyTexImage = _mesa_test_proxy_teximage;
driver->CompressedTexImage = _mesa_store_compressed_teximage;
driver->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
- driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
driver->BindTexture = NULL;
driver->NewTextureObject = _mesa_new_texture_object;
driver->DeleteTexture = _mesa_delete_texture_object;
* All error checking will have been done before this routine is called.
*/
void
-_mesa_get_compressed_teximage(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLvoid *img)
+_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLvoid *img)
{
const GLuint dimensions =
_mesa_get_texture_dimensions(texImage->TexObject->Target);
extern void
-_mesa_get_compressed_teximage(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLvoid *data);
+_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLvoid *data);
/* compressed texture functions */
functions->CompressedTexImage = st_CompressedTexImage;
- functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ functions->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;