change GLvector3f to GLvector4f for normal transformation
authorBrian Paul <brian.paul@tungstengraphics.com>
Thu, 8 Aug 2002 16:53:12 +0000 (16:53 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Thu, 8 Aug 2002 16:53:12 +0000 (16:53 +0000)
src/mesa/x86/common_x86_macros.h

index 34ef34d7dc60aa9a69a476fa809924a25e8c503b..eff1f5b8e47e65203c352557bb98a95b330f6abf 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: common_x86_macros.h,v 1.1 2001/03/30 14:44:43 gareth Exp $ */
+/* $Id: common_x86_macros.h,v 1.2 2002/08/08 16:53:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -71,9 +71,9 @@ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
 
 #define NORM_ARGS      const GLmatrix *mat,                            \
                        GLfloat scale,                                  \
-                       const GLvector3f *in,                           \
+                       const GLvector4f *in,                           \
                        const GLfloat *lengths,                         \
-                       GLvector3f *dest
+                       GLvector4f *dest
 
 #define DECLARE_NORM_GROUP( pfx ) \
 extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS );                                \