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ir_to_mesa: Send the negate field on to Mesa IR.
author
Eric Anholt
<eric@anholt.net>
Wed, 30 Jun 2010 22:44:01 +0000
(15:44 -0700)
committer
Eric Anholt
<eric@anholt.net>
Wed, 30 Jun 2010 22:47:11 +0000
(15:47 -0700)
Fixes glsl-fs-neg.
src/mesa/shader/ir_to_mesa.cpp
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diff --git
a/src/mesa/shader/ir_to_mesa.cpp
b/src/mesa/shader/ir_to_mesa.cpp
index 61a1f306c880a7a07074df30da92eb7396b3dac9..8bfa4687a3714db55785ce39e0df3d6743e4b5c5 100644
(file)
--- a/
src/mesa/shader/ir_to_mesa.cpp
+++ b/
src/mesa/shader/ir_to_mesa.cpp
@@
-473,6
+473,7
@@
ir_to_mesa_visitor::get_temp(const glsl_type *type)
swizzle[i] = type->vector_elements - 1;
src_reg.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
swizzle[2], swizzle[3]);
+ src_reg.negate = 0;
return src_reg;
}
@@
-1399,6
+1400,7
@@
mesa_src_reg_from_ir_src_reg(ir_to_mesa_src_reg reg)
mesa_reg.Index = reg.index;
mesa_reg.Swizzle = reg.swizzle;
mesa_reg.RelAddr = reg.reladdr;
+ mesa_reg.Negate = reg.negate;
return mesa_reg;
}