DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
-/* DRI_CONF_FORCE_S3TC_ENABLE(false) */
+/* DRI_CONF_FORCE_S3TC_ENABLE("false") */
DRI_CONF_ALLOW_LARGE_TEXTURES(1)
DRI_CONF_PP_CELSHADE(0)
DRI_CONF_PP_NORED(0)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
- DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(false)
- DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(false)
+ DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
+ DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
- DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(false)
+ DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
#define DRI_CONF_OPT_BEGIN(name,type,def) \
"<option name=\""#name"\" type=\""#type"\" default=\""#def"\">\n"
+/**
+ * \brief Begin a boolean option definition, with the default value passed in
+ * as a string
+ */
+#define DRI_CONF_OPT_BEGIN_B(name,def) \
+"<option name=\""#name"\" type=\"bool\" default="#def">\n"
+
/** \brief Begin an option definition with quoted default value */
#define DRI_CONF_OPT_BEGIN_Q(name,type,def) \
"<option name=\""#name"\" type=\""#type"\" default="#def">\n"
DRI_CONF_DESC(en,gettext("Debugging"))
#define DRI_CONF_NO_RAST(def) \
-DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
+DRI_CONF_OPT_BEGIN_B(no_rast, def) \
DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
DRI_CONF_OPT_END
#define DRI_CONF_PERFORMANCE_BOXES(def) \
-DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
+DRI_CONF_OPT_BEGIN_B(performance_boxes, def) \
DRI_CONF_DESC(en,gettext("Show performance boxes")) \
DRI_CONF_OPT_END
#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
-DRI_CONF_OPT_BEGIN(always_flush_batch,bool,def) \
+DRI_CONF_OPT_BEGIN_B(always_flush_batch, def) \
DRI_CONF_DESC(en,gettext("Enable flushing batchbuffer after each draw call")) \
DRI_CONF_OPT_END
#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
-DRI_CONF_OPT_BEGIN(always_flush_cache,bool,def) \
+DRI_CONF_OPT_BEGIN_B(always_flush_cache, def) \
DRI_CONF_DESC(en,gettext("Enable flushing GPU caches with each draw call")) \
DRI_CONF_OPT_END
#define DRI_CONF_DISABLE_THROTTLING(def) \
-DRI_CONF_OPT_BEGIN(disable_throttling,bool,def) \
+DRI_CONF_OPT_BEGIN_B(disable_throttling, def) \
DRI_CONF_DESC(en,gettext("Disable throttling on first batch after flush")) \
DRI_CONF_OPT_END
#define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \
-DRI_CONF_OPT_BEGIN(force_glsl_extensions_warn,bool,def) \
+DRI_CONF_OPT_BEGIN_B(force_glsl_extensions_warn, def) \
DRI_CONF_DESC(en,gettext("Force GLSL extension default behavior to 'warn'")) \
DRI_CONF_OPT_END
#define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \
-DRI_CONF_OPT_BEGIN(disable_blend_func_extended,bool,def) \
+DRI_CONF_OPT_BEGIN_B(disable_blend_func_extended, def) \
DRI_CONF_DESC(en,gettext("Disable dual source blending")) \
DRI_CONF_OPT_END
#define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \
-DRI_CONF_OPT_BEGIN(disable_glsl_line_continuations,bool,def) \
+DRI_CONF_OPT_BEGIN_B(disable_glsl_line_continuations, def) \
DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
DRI_CONF_OPT_END
DRI_CONF_DESC(en,gettext("Image Quality"))
#define DRI_CONF_EXCESS_MIPMAP(def) \
-DRI_CONF_OPT_BEGIN(excess_mipmap,bool,def) \
+DRI_CONF_OPT_BEGIN_B(excess_mipmap, def) \
DRI_CONF_DESC(en,"Enable extra mipmap level") \
DRI_CONF_OPT_END
DRI_CONF_OPT_END
#define DRI_CONF_NO_NEG_LOD_BIAS(def) \
-DRI_CONF_OPT_BEGIN(no_neg_lod_bias,bool,def) \
+DRI_CONF_OPT_BEGIN_B(no_neg_lod_bias, def) \
DRI_CONF_DESC(en,gettext("Forbid negative texture LOD bias")) \
DRI_CONF_OPT_END
#define DRI_CONF_FORCE_S3TC_ENABLE(def) \
-DRI_CONF_OPT_BEGIN(force_s3tc_enable,bool,def) \
+DRI_CONF_OPT_BEGIN_B(force_s3tc_enable, def) \
DRI_CONF_DESC(en,gettext("Enable S3TC texture compression even if software support is not available")) \
DRI_CONF_OPT_END
DRI_CONF_OPT_END
#define DRI_CONF_FLOAT_DEPTH(def) \
-DRI_CONF_OPT_BEGIN(float_depth,bool,def) \
+DRI_CONF_OPT_BEGIN_B(float_depth, def) \
DRI_CONF_DESC(en,gettext("Floating point depth buffer")) \
DRI_CONF_OPT_END
#define DRI_CONF_HYPERZ_DISABLED 0
#define DRI_CONF_HYPERZ_ENABLED 1
#define DRI_CONF_HYPERZ(def) \
-DRI_CONF_OPT_BEGIN(hyperz,bool,def) \
+DRI_CONF_OPT_BEGIN_B(hyperz, def) \
DRI_CONF_DESC(en,gettext("Use HyperZ to boost performance")) \
DRI_CONF_OPT_END
DRI_CONF_DESC(en,gettext("Features that are not hardware-accelerated"))
#define DRI_CONF_ARB_VERTEX_PROGRAM(def) \
-DRI_CONF_OPT_BEGIN(arb_vertex_program,bool,def) \
+DRI_CONF_OPT_BEGIN_B(arb_vertex_program, def) \
DRI_CONF_DESC(en,gettext("Enable extension GL_ARB_vertex_program")) \
DRI_CONF_OPT_END
DRI_CONF_DESC(en,gettext("Miscellaneous"))
#define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \
-DRI_CONF_OPT_BEGIN(always_have_depth_buffer, bool, def) \
+DRI_CONF_OPT_BEGIN_B(always_have_depth_buffer, def) \
DRI_CONF_DESC(en,gettext("Create all visuals with a depth buffer")) \
DRI_CONF_OPT_END
DRI_CONF_DESC_END
DRI_CONF_OPT_END
- DRI_CONF_OPT_BEGIN(hiz, bool, true)
+ DRI_CONF_OPT_BEGIN_B(hiz, "true")
DRI_CONF_DESC(en, "Enable Hierarchical Z on gen6+")
DRI_CONF_OPT_END
- DRI_CONF_OPT_BEGIN(early_z, bool, false)
+ DRI_CONF_OPT_BEGIN_B(early_z, "false")
DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
DRI_CONF_OPT_END
- DRI_CONF_OPT_BEGIN(fragment_shader, bool, true)
+ DRI_CONF_OPT_BEGIN_B(fragment_shader, "true")
DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
- DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_FORCE_S3TC_ENABLE("false")
DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST(false)
- DRI_CONF_ALWAYS_FLUSH_BATCH(false)
- DRI_CONF_ALWAYS_FLUSH_CACHE(false)
- DRI_CONF_DISABLE_THROTTLING(false)
- DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(false)
- DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(false)
- DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(false)
-
- DRI_CONF_OPT_BEGIN(stub_occlusion_query, bool, false)
+ DRI_CONF_NO_RAST("false")
+ DRI_CONF_ALWAYS_FLUSH_BATCH("false")
+ DRI_CONF_ALWAYS_FLUSH_CACHE("false")
+ DRI_CONF_DISABLE_THROTTLING("false")
+ DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN("false")
+ DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS("false")
+ DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
+
+ DRI_CONF_OPT_BEGIN_B(stub_occlusion_query, "false")
DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
DRI_CONF_OPT_END
- DRI_CONF_OPT_BEGIN(shader_precompile, bool, true)
+ DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
DRI_CONF_DESC(en, "Perform code generation at shader link time.")
DRI_CONF_OPT_END
DRI_CONF_SECTION_END
DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_MAX_TEXTURE_UNITS(3,2,3)
- DRI_CONF_HYPERZ(false)
+ DRI_CONF_HYPERZ("false")
DRI_CONF_COMMAND_BUFFER_SIZE(8, 8, 32)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
DRI_CONF_DEF_MAX_ANISOTROPY(1.0,"1.0,2.0,4.0,8.0,16.0")
- DRI_CONF_NO_NEG_LOD_BIAS(false)
- DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_NO_NEG_LOD_BIAS("false")
+ DRI_CONF_FORCE_S3TC_ENABLE("false")
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST(false)
+ DRI_CONF_NO_RAST("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
static const GLuint __driNConfigOptions = 15;
DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_MAX_TEXTURE_UNITS(6,2,6)
- DRI_CONF_HYPERZ(false)
+ DRI_CONF_HYPERZ("false")
DRI_CONF_COMMAND_BUFFER_SIZE(8, 8, 32)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
DRI_CONF_DEF_MAX_ANISOTROPY(1.0,"1.0,2.0,4.0,8.0,16.0")
- DRI_CONF_NO_NEG_LOD_BIAS(false)
- DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_NO_NEG_LOD_BIAS("false")
+ DRI_CONF_FORCE_S3TC_ENABLE("false")
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_TEXTURE_BLEND_QUALITY(1.0,"0.0:1.0")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
- DRI_CONF_NO_RAST(false)
+ DRI_CONF_NO_RAST("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
static const GLuint __driNConfigOptions = 16;