This game uses GLSL 430 but the interpolation qualifiers in
some shaders don't match, which ends up in a link error. GLSL
440 spec removed this restriction, force it.
This fixes the following link error, as well as serious
rendering problems.
error: vertex shader output `out_TEXCOORD1' specifies noperspective
interpolation qualifier, but fragment shader input specifies no
interpolation qualifier
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
<application name="Tropico 5" executable="Tropico5">
<option name="allow_higher_compat_version" value="true" />
</application>
+
+ <application name="The Culling" executable="Victory">
+ <option name="force_glsl_version" value="440" />
+ </application>
</device>
</driconf>