$code
+#version 110
+
+#extension MESA_shader_debug: require
+
void main () {
gl_Position = gl_ModelViewMatrix * gl_Vertex;
gl_FrontColor = vec4 (1.0);
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute float _Two;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute vec4 _One;
attribute vec4 _Two;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Two;
attribute float _Two2;
attribute float _MinusThree;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _False;
attribute float _True;
attribute float _False2;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute float _Two;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _Zero;
attribute float _One;
attribute vec4 _Two4;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute vec4 _Zero;
attribute vec4 _One;
attribute vec4 _Two;
$code
+#version 110
+
+#extension MESA_shader_debug: require
+
attribute float _One;
attribute vec4 _Two4;
attribute vec4 _Three4;
#version 110
-//#extension MESA_shader_debug: require
+#extension MESA_shader_debug: require
attribute vec4 Attribute1;
attribute vec4 Attribute2;