brw->has_llc = devinfo->has_llc;
brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
+ brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
+ brw->needs_unlit_centroid_workaround =
+ devinfo->needs_unlit_centroid_workaround;
brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
brw->has_swizzling = screen->hw_has_swizzling;
if (brw->gen == 6)
brw->urb.gen6_gs_previously_active = false;
- if (brw->gen == 4 && !brw->is_g4x)
- brw->has_negative_rhw_bug = true;
-
- if (brw->gen <= 7) {
- brw->needs_unlit_centroid_workaround = true;
- }
-
brw->prim_restart.in_progress = false;
brw->prim_restart.enable_cut_index = false;
static const struct brw_device_info brw_device_info_i965 = {
.gen = 4,
+ .has_negative_rhw_bug = true,
+ .needs_unlit_centroid_workaround = true,
.max_vs_threads = 16,
.max_gs_threads = 2,
.max_wm_threads = 8 * 4,
static const struct brw_device_info brw_device_info_g4x = {
.gen = 4,
+ .needs_unlit_centroid_workaround = true,
.is_g4x = true,
.max_vs_threads = 32,
.max_gs_threads = 2,
static const struct brw_device_info brw_device_info_ilk = {
.gen = 5,
+ .needs_unlit_centroid_workaround = true,
.max_vs_threads = 72,
.max_gs_threads = 32,
.max_wm_threads = 12 * 6,
.gt = 2,
.has_hiz_and_separate_stencil = true,
.has_llc = true,
+ .needs_unlit_centroid_workaround = true,
.max_vs_threads = 24,
.max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
.max_wm_threads = 40,
.gt = 2,
.has_hiz_and_separate_stencil = true,
.has_llc = true,
+ .needs_unlit_centroid_workaround = true,
.max_vs_threads = 60,
.max_gs_threads = 60,
.max_wm_threads = 80,
.gen = 7, \
.has_hiz_and_separate_stencil = true, \
.must_use_separate_stencil = true, \
- .has_llc = true
+ .has_llc = true, \
+ .needs_unlit_centroid_workaround = true
static const struct brw_device_info brw_device_info_ivb_gt1 = {
GEN7_FEATURES, .is_ivybridge = true, .gt = 1,
bool has_llc;
+ /**
+ * Quirks:
+ * @{
+ */
+ bool has_negative_rhw_bug;
+
+ /**
+ * Some versions of Gen hardware don't do centroid interpolation correctly
+ * on unlit pixels, causing incorrect values for derivatives near triangle
+ * edges. Enabling this flag causes the fragment shader to use
+ * non-centroid interpolation for unlit pixels, at the expense of two extra
+ * fragment shader instructions.
+ */
+ bool needs_unlit_centroid_workaround;
+ /** @} */
+
/**
* GPU Limits:
* @{