* Align cycle and tick to the next clock edge if not already done. When
* complete, tick must be at least curTick().
*/
- void update() const
+ void
+ update() const
{
// both tick and cycle are up-to-date and we are done, note
// that the >= is important as it captures cases where tick
* to be used only when the global clock is reset. Currently, this done
* only when Ruby is done warming up the memory system.
*/
- void resetClock() const
+ void
+ resetClock() const
{
Cycles elapsedCycles(divCeil(curTick(), clockPeriod()));
cycle = elapsedCycles;
/**
* Update the tick to the current tick.
- *
*/
- inline void updateClockPeriod() const
- {
- update();
- }
+ void updateClockPeriod() const { update(); }
/**
* Determine the tick when a cycle begins, by default the current one, but
* this tick can be
* curTick() + [0, clockPeriod()) + clockPeriod() * cycles
*/
- inline Tick clockEdge(Cycles cycles = Cycles(0)) const
+ Tick
+ clockEdge(Cycles cycles=Cycles(0)) const
{
// align tick to the next clock edge
update();
* to that clock edge. When curTick() is not on a clock edge, return the
* Cycle corresponding to the next clock edge.
*/
- inline Cycles curCycle() const
+ Cycles
+ curCycle() const
{
// align cycle to the next clock edge.
update();
* the future. Precisely, the returned tick can be in the range
* curTick() + [clockPeriod(), 2 * clockPeriod())
*/
- Tick nextCycle() const
- { return clockEdge(Cycles(1)); }
+ Tick nextCycle() const { return clockEdge(Cycles(1)); }
- inline uint64_t frequency() const
- {
- return SimClock::Frequency / clockPeriod();
- }
+ uint64_t frequency() const { return SimClock::Frequency / clockPeriod(); }
- inline Tick clockPeriod() const
- {
- return clockDomain.clockPeriod();
- }
+ Tick clockPeriod() const { return clockDomain.clockPeriod(); }
+
+ double voltage() const { return clockDomain.voltage(); }
- inline double voltage() const
+ Cycles
+ ticksToCycles(Tick t) const
{
- return clockDomain.voltage();
+ return Cycles(divCeil(t, clockPeriod()));
}
- inline Cycles ticksToCycles(Tick t) const
- { return Cycles(divCeil(t, clockPeriod())); }
-
- inline Tick cyclesToTicks(Cycles c) const
- { return clockPeriod() * c; }
+ Tick cyclesToTicks(Cycles c) const { return clockPeriod() * c; }
};
/**
* The ClockedObject class extends the SimObject with a clock and
* accessor functions to relate ticks to the cycles of the object.
*/
-class ClockedObject
- : public SimObject, public Clocked
+class ClockedObject : public SimObject, public Clocked
{
public:
ClockedObject(const ClockedObjectParams *p);
/** Parameters of ClockedObject */
typedef ClockedObjectParams Params;
- const Params* params() const
- { return reinterpret_cast<const Params*>(_params); }
+ const Params *
+ params() const
+ {
+ return reinterpret_cast<const Params*>(_params);
+ }
void serialize(CheckpointOut &cp) const override;
void unserialize(CheckpointIn &cp) override;
- inline Enums::PwrState pwrState() const
- { return _currPwrState; }
+ Enums::PwrState pwrState() const { return _currPwrState; }
- inline std::string pwrStateName() const
- { return Enums::PwrStateStrings[_currPwrState]; }
+ std::string
+ pwrStateName() const
+ {
+ return Enums::PwrStateStrings[_currPwrState];
+ }
/** Returns the percentage residency for each power state */
std::vector<double> pwrStateWeights() const;