VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR;
}
+ /* XXX: We handle 3-channel formats by switching them out for RGBX or
+ * RGBA formats behind-the-scenes. This works fine for textures
+ * because the upload process will fill in the extra channel.
+ * We could also support it for render targets, but it will take
+ * substantially more work and we have enough RGBX formats to handle
+ * what most clients will want.
+ */
+ if (vk_tiling == VK_IMAGE_TILING_OPTIMAL &&
+ base_isl_format != ISL_FORMAT_UNSUPPORTED &&
+ !util_is_power_of_two(isl_format_layouts[base_isl_format].bpb) &&
+ isl_format_rgb_to_rgbx(base_isl_format) == ISL_FORMAT_UNSUPPORTED) {
+ flags &= ~VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
+ flags &= ~VK_FORMAT_FEATURE_BLIT_DST_BIT;
+ }
+
return flags;
}
if (format == NULL) {
/* Nothing to do here */
} else {
- struct anv_format_plane linear_fmt;
- linear_fmt = anv_get_format_plane(&physical_device->info, vk_format,
- VK_IMAGE_ASPECT_COLOR_BIT,
- VK_IMAGE_TILING_LINEAR);
-
linear = get_image_format_properties(&physical_device->info, vk_format,
format, VK_IMAGE_TILING_LINEAR);
tiled = get_image_format_properties(&physical_device->info, vk_format,
format, VK_IMAGE_TILING_OPTIMAL);
-
- /* XXX: We handle 3-channel formats by switching them out for RGBX or
- * RGBA formats behind-the-scenes. This works fine for textures
- * because the upload process will fill in the extra channel.
- * We could also support it for render targets, but it will take
- * substantially more work and we have enough RGBX formats to handle
- * what most clients will want.
- */
- if (linear_fmt.isl_format != ISL_FORMAT_UNSUPPORTED &&
- !util_is_power_of_two(isl_format_layouts[linear_fmt.isl_format].bpb) &&
- isl_format_rgb_to_rgbx(linear_fmt.isl_format) == ISL_FORMAT_UNSUPPORTED) {
- tiled &= ~VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT &
- ~VK_FORMAT_FEATURE_BLIT_DST_BIT;
- }
}
if (format && format->can_ycbcr) {