assert(!ir->operands[operand]->type->is_matrix());
}
+ int vector_elements = ir->operands[0]->type->vector_elements;
+ if (ir->operands[1]) {
+ vector_elements = MAX2(vector_elements,
+ ir->operands[1]->type->vector_elements);
+ }
+
this->result.file = PROGRAM_UNDEFINED;
/* Storage for our result. Ideally for an assignment we'd be using
ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
ir_to_mesa_emit_op2(ir, OPCODE_SNE,
ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, temp, temp);
+ if (vector_elements == 4)
+ ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, temp, temp);
+ else if (vector_elements == 3)
+ ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, temp, temp);
+ else
+ ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, temp, temp);
ir_to_mesa_emit_op2(ir, OPCODE_SEQ,
result_dst, result_src, src_reg_for_float(0.0));
} else {
ir_to_mesa_src_reg temp = get_temp(glsl_type::vec4_type);
ir_to_mesa_emit_op2(ir, OPCODE_SNE,
ir_to_mesa_dst_reg_from_src(temp), op[0], op[1]);
- ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, temp, temp);
+ if (vector_elements == 4)
+ ir_to_mesa_emit_op2(ir, OPCODE_DP4, result_dst, temp, temp);
+ else if (vector_elements == 3)
+ ir_to_mesa_emit_op2(ir, OPCODE_DP3, result_dst, temp, temp);
+ else
+ ir_to_mesa_emit_op2(ir, OPCODE_DP2, result_dst, temp, temp);
ir_to_mesa_emit_op2(ir, OPCODE_SNE,
result_dst, result_src, src_reg_for_float(0.0));
} else {