This extension isn't just exposed in OpenGL 3.1 contexts any longer, and
Zink supports it. Let's mark it as such.
GL_ARB_copy_buffer (Buffer copying) DONE (v3d, zink)
GL_NV_primitive_restart (Primitive restart) DONE (v3d)
16 vertex texture image units DONE (zink)
- GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
+ GL_ARB_texture_buffer_object (Texture buffer objs) DONE (zink)
GL_ARB_texture_rectangle (Rectangular textures) DONE (v3d, zink)
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d)
GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d, zink)