remove some unneeded code in init_machine()
authorBrian <brian@yutani.localnet.net>
Fri, 11 May 2007 21:12:40 +0000 (15:12 -0600)
committerBrian <brian@yutani.localnet.net>
Fri, 11 May 2007 21:12:40 +0000 (15:12 -0600)
src/mesa/swrast/s_fragprog.c

index b1501221cadfa4ee7ee1b4c8d21ac1e611c62d21..e47dbbdaf354f43ee5011b2968ef7eee06b4789e 100644 (file)
@@ -99,11 +99,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
              const struct gl_fragment_program *program,
              const SWspan *span, GLuint col)
 {
-   GLuint inputsRead = program->Base.InputsRead;
-
-   if (ctx->FragmentProgram.CallbackEnabled)
-      inputsRead = ~0;
-
    if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
       /* Clear temporary registers (undefined for ARB_f_p) */
       _mesa_bzero(machine->Temporaries,