#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "util/u_string.h"
+#include "util/u_surface.h"
#include "freedreno_resource.h"
#include "freedreno_screen.h"
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
static void
-fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
+fd_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
- DBG("TODO: ");
- // TODO
+ struct fd_context *ctx = fd_context(pctx);
+ struct pipe_blit_info info = *blit_info;
+
+ if (info.src.resource->nr_samples > 1 &&
+ info.dst.resource->nr_samples <= 1 &&
+ !util_format_is_depth_or_stencil(info.src.resource->format) &&
+ !util_format_is_pure_integer(info.src.resource->format)) {
+ DBG("color resolve unimplemented");
+ return;
+ }
+
+ if (util_try_blit_via_copy_region(pctx, &info)) {
+ return; /* done */
+ }
+
+ if (info.mask & PIPE_MASK_S) {
+ DBG("cannot blit stencil, skipping");
+ info.mask &= ~PIPE_MASK_S;
+ }
+
+ if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
+ DBG("blit unsupported %s -> %s",
+ util_format_short_name(info.src.resource->format),
+ util_format_short_name(info.dst.resource->format));
+ return;
+ }
+
+ util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertexbuf.vb);
+ util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx);
+ util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
+ util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
+ util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
+ util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
+ util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
+ util_blitter_save_blend(ctx->blitter, ctx->blend);
+ util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
+ util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
+ util_blitter_save_sample_mask(ctx->blitter, ctx->sample_mask);
+ util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer.base);
+ util_blitter_save_fragment_sampler_states(ctx->blitter,
+ ctx->fragtex.num_samplers,
+ (void **)ctx->fragtex.samplers);
+ util_blitter_save_fragment_sampler_views(ctx->blitter,
+ ctx->fragtex.num_textures, ctx->fragtex.textures);
+
+ util_blitter_blit(ctx->blitter, &info);
}
void