#include "util/u_surface.h"
#include "sp_context.h"
#include "sp_surface.h"
+#include "sp_query.h"
static void sp_blit(struct pipe_context *pipe,
const struct pipe_blit_info *info)
util_blitter_blit(sp->blitter, info);
}
+static void
+softpipe_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ if (!softpipe_check_render_cond(softpipe))
+ return;
+
+ util_clear_render_target(pipe, dst, color,
+ dstx, dsty, width, height);
+}
+
+
+static void
+softpipe_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ if (!softpipe_check_render_cond(softpipe))
+ return;
+
+ util_clear_depth_stencil(pipe, dst, clear_flags,
+ depth, stencil,
+ dstx, dsty, width, height);
+}
+
+
void
sp_init_surface_functions(struct softpipe_context *sp)
{
sp->pipe.resource_copy_region = util_resource_copy_region;
- sp->pipe.clear_render_target = util_clear_render_target;
- sp->pipe.clear_depth_stencil = util_clear_depth_stencil;
+ sp->pipe.clear_render_target = softpipe_clear_render_target;
+ sp->pipe.clear_depth_stencil = softpipe_clear_depth_stencil;
sp->pipe.blit = sp_blit;
}