Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
if (st->ctx->Multisample.SampleCoverage) {
unsigned nr_bits;
- nr_bits = st->ctx->Multisample.SampleCoverageValue * (float)sample_count;
+ nr_bits = (unsigned)
+ (st->ctx->Multisample.SampleCoverageValue * (float)sample_count);
/* there's lot of ways how to do this. We just use first few bits,
since we have no knowledge of sample positions here. When
app-supplied mask though is used too might need to be smarter.