#include "program/prog_to_nir.h"
#include "program/programopt.h"
-#include "compiler/nir/nir_serialize.h"
+#include "compiler/nir/nir.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
return stp->state.tokens != NULL;
}
-static struct nir_shader *
-get_nir_shader(struct st_context *st, struct st_program *stp)
-{
- if (stp->state.ir.nir)
- return nir_shader_clone(NULL, stp->state.ir.nir);
-
- struct blob_reader blob_reader;
- const struct nir_shader_compiler_options *options =
- st->ctx->Const.ShaderCompilerOptions[stp->Base.info.stage].NirOptions;
-
- blob_reader_init(&blob_reader, stp->nir_binary, stp->nir_size);
- return nir_deserialize(NULL, options, &blob_reader);
-}
-
static const gl_state_index16 depth_range_state[STATE_LENGTH] =
{ STATE_DEPTH_RANGE };
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;
- state.ir.nir = get_nir_shader(st, stvp);
+ state.ir.nir = nir_shader_clone(NULL, stvp->state.ir.nir);
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
finalize = true;
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;
- state.ir.nir = get_nir_shader(st, stfp);
+ state.ir.nir = nir_shader_clone(NULL, stfp->state.ir.nir);
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
bool finalize = false;
state.type = PIPE_SHADER_IR_NIR;
- state.ir.nir = get_nir_shader(st, prog);
+ state.ir.nir = nir_shader_clone(NULL, prog->state.ir.nir);
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
void
st_finalize_program(struct st_context *st, struct gl_program *prog)
{
- struct st_program *stp = (struct st_program *)prog;
-
if (st->current_program[prog->info.stage] == prog) {
if (prog->info.stage == MESA_SHADER_VERTEX)
- st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stp);
+ st->dirty |= ST_NEW_VERTEX_PROGRAM(st, (struct st_program *)prog);
else
- st->dirty |= stp->affected_states;
+ st->dirty |= ((struct st_program *)prog)->affected_states;
}
if (prog->nir)
if (ST_DEBUG & DEBUG_PRECOMPILE ||
st->shader_has_one_variant[prog->info.stage])
st_precompile_shader_variant(st, prog);
-
- /* Additional shader variants are always generated from serialized NIR
- * to save memory.
- */
- if (prog->nir) {
- /* Serialize NIR. */
- struct blob blob;
- blob_init(&blob);
- nir_serialize(&blob, prog->nir, false);
- stp->nir_binary = malloc(blob.size);
- memcpy(stp->nir_binary, blob.data, blob.size);
- stp->nir_size = blob.size;
- blob_finish(&blob);
-
- /* Free NIR. */
- assert(stp->state.ir.nir == prog->nir);
- ralloc_free(prog->nir);
- prog->nir = NULL;
- stp->state.ir.nir = NULL;
- }
}
static void
write_nir_to_cache(struct blob *blob, struct gl_program *prog)
{
- if (prog->nir) {
- /* Reserve intptr_t to store the size. intptr_t is also the alignment
- * of NIR in the blob, so the NIR size computation will be trivial.
- */
- size_t offset = blob_reserve_intptr(blob);
- nir_serialize(blob, prog->nir, false);
-
- unsigned nir_size = blob->size - offset - sizeof(intptr_t);
- *(uintptr_t *)(blob->data + offset) = nir_size;
- } else {
- struct st_program *stp = (struct st_program *)prog;
- blob_write_intptr(blob, stp->nir_size);
- blob_write_bytes(blob, stp->nir_binary, stp->nir_size);
- }
+ nir_serialize(blob, prog->nir, false);
copy_blob_to_driver_cache_blob(blob, prog);
}
struct st_context *st = st_context(ctx);
size_t size = prog->driver_cache_blob_size;
uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
+ const struct nir_shader_compiler_options *options =
+ ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
st_set_prog_affected_state_flags(prog);
_mesa_associate_uniform_storage(ctx, shProg, prog);
read_stream_out_from_cache(&blob_reader, &stp->state);
if (nir) {
- assert(prog->nir == NULL);
- assert(stp->state.ir.nir == NULL);
- assert(stp->nir_binary == NULL);
-
- /* The remainder of the binary is NIR. */
stp->state.type = PIPE_SHADER_IR_NIR;
- stp->nir_size = blob_read_intptr(&blob_reader);
- stp->nir_binary = malloc(stp->nir_size);
- blob_copy_bytes(&blob_reader, stp->nir_binary, stp->nir_size);
+ stp->state.ir.nir = nir_deserialize(NULL, options, &blob_reader);
stp->shader_program = shProg;
+ prog->nir = stp->state.ir.nir;
} else {
read_tgsi_from_cache(&blob_reader, &stp->state.tokens);
}