i965/skl: Update stencil reference handling for Skylake.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 22 Apr 2014 02:30:51 +0000 (19:30 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 3 Nov 2014 23:32:45 +0000 (15:32 -0800)
Skylake uploads the stencil reference values in DW3 of the
3DSTATE_WM_DEPTH_STENCIL packet, rather than in COLOR_CALC_STATE.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/drivers/dri/i965/brw_defines.h
src/mesa/drivers/dri/i965/gen6_cc.c
src/mesa/drivers/dri/i965/gen8_wm_depth_stencil.c

index 4e220316c90d70113b396ef8a5116e801376e2aa..950f97a1368f21484dcd44c4d8273bdfb583f491 100644 (file)
@@ -2034,6 +2034,11 @@ enum brw_message_target {
 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_SHIFT          8
 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_MASK          INTEL_MASK(7, 0)
 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_SHIFT         0
+/* DW3 */
+# define GEN9_WM_DS_STENCIL_REF_MASK                    INTEL_MASK(15, 8)
+# define GEN9_WM_DS_STENCIL_REF_SHIFT                   8
+# define GEN9_WM_DS_BF_STENCIL_REF_MASK                 INTEL_MASK(7, 0)
+# define GEN9_WM_DS_BF_STENCIL_REF_SHIFT                0
 
 #define _3DSTATE_PS_EXTRA                       0x784F /* GEN8+ */
 /* DW1 */
index 45c926cca83d2e69cc2d29e171138867a71d353c..4770063fe7ee96c1b7f40273ee1171873865aa36 100644 (file)
@@ -264,9 +264,12 @@ gen6_upload_color_calc_state(struct brw_context *brw)
    cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
    UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
 
-   /* _NEW_STENCIL */
-   cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
-   cc->cc0.bf_stencil_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+   if (brw->gen < 9) {
+      /* _NEW_STENCIL */
+      cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
+      cc->cc0.bf_stencil_ref =
+         _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+   }
 
    /* _NEW_COLOR */
    cc->constant_r = ctx->Color.BlendColorUnclamped[0];
index 8f5728f8ef9d08f6519939d88bed4079ad007689..38212cd3cfdecafe57275ab30f645d3bd1413c61 100644 (file)
 #include "brw_context.h"
 #include "brw_defines.h"
 #include "brw_state.h"
+#include "main/stencil.h"
 
 static void
 gen8_upload_wm_depth_stencil(struct brw_context *brw)
 {
    struct gl_context *ctx = &brw->ctx;
-   uint32_t dw1 = 0, dw2 = 0;
+   uint32_t dw1 = 0, dw2 = 0, dw3 = 0;
 
    /* _NEW_BUFFERS */
    struct intel_renderbuffer *depth_irb =
@@ -73,6 +74,14 @@ gen8_upload_wm_depth_stencil(struct brw_context *brw)
                 SET_FIELD(stencil->ValueMask[b] & 0xff,
                           GEN8_WM_DS_BF_STENCIL_TEST_MASK);
       }
+
+      if (brw->gen >= 9) {
+         int stencil_ref  = _mesa_get_stencil_ref(ctx, 0);
+         int backface_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+
+         dw3 = SET_FIELD(stencil_ref, GEN9_WM_DS_STENCIL_REF) |
+               SET_FIELD(backface_ref, GEN9_WM_DS_BF_STENCIL_REF);
+      }
    }
 
    /* _NEW_DEPTH */
@@ -85,10 +94,15 @@ gen8_upload_wm_depth_stencil(struct brw_context *brw)
          dw1 |= GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE;
    }
 
-   BEGIN_BATCH(3);
-   OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (3 - 2));
+   int pkt_len = brw->gen >= 9 ? 4 : 3;
+
+   BEGIN_BATCH(pkt_len);
+   OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
    OUT_BATCH(dw1);
    OUT_BATCH(dw2);
+   if (pkt_len > 3) {
+      OUT_BATCH(dw3);
+   }
    ADVANCE_BATCH();
 }