# define GEN8_WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8
# define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0)
# define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0
+/* DW3 */
+# define GEN9_WM_DS_STENCIL_REF_MASK INTEL_MASK(15, 8)
+# define GEN9_WM_DS_STENCIL_REF_SHIFT 8
+# define GEN9_WM_DS_BF_STENCIL_REF_MASK INTEL_MASK(7, 0)
+# define GEN9_WM_DS_BF_STENCIL_REF_SHIFT 0
#define _3DSTATE_PS_EXTRA 0x784F /* GEN8+ */
/* DW1 */
cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
- /* _NEW_STENCIL */
- cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
- cc->cc0.bf_stencil_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+ if (brw->gen < 9) {
+ /* _NEW_STENCIL */
+ cc->cc0.stencil_ref = _mesa_get_stencil_ref(ctx, 0);
+ cc->cc0.bf_stencil_ref =
+ _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+ }
/* _NEW_COLOR */
cc->constant_r = ctx->Color.BlendColorUnclamped[0];
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
+#include "main/stencil.h"
static void
gen8_upload_wm_depth_stencil(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- uint32_t dw1 = 0, dw2 = 0;
+ uint32_t dw1 = 0, dw2 = 0, dw3 = 0;
/* _NEW_BUFFERS */
struct intel_renderbuffer *depth_irb =
SET_FIELD(stencil->ValueMask[b] & 0xff,
GEN8_WM_DS_BF_STENCIL_TEST_MASK);
}
+
+ if (brw->gen >= 9) {
+ int stencil_ref = _mesa_get_stencil_ref(ctx, 0);
+ int backface_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace);
+
+ dw3 = SET_FIELD(stencil_ref, GEN9_WM_DS_STENCIL_REF) |
+ SET_FIELD(backface_ref, GEN9_WM_DS_BF_STENCIL_REF);
+ }
}
/* _NEW_DEPTH */
dw1 |= GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE;
}
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (3 - 2));
+ int pkt_len = brw->gen >= 9 ? 4 : 3;
+
+ BEGIN_BATCH(pkt_len);
+ OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2));
OUT_BATCH(dw1);
OUT_BATCH(dw2);
+ if (pkt_len > 3) {
+ OUT_BATCH(dw3);
+ }
ADVANCE_BATCH();
}