#define PIPE_STENCIL_OP_DECR_WRAP 6
#define PIPE_STENCIL_OP_INVERT 7
+/** Texture types */
+#define PIPE_TEXTURE_1D 0
+#define PIPE_TEXTURE_2D 1
+#define PIPE_TEXTURE_3D 2
+#define PIPE_TEXTURE_CUBE 3
+
+#define PIPE_TEX_FACE_POS_X 0
+#define PIPE_TEX_FACE_NEG_X 1
+#define PIPE_TEX_FACE_POS_Y 2
+#define PIPE_TEX_FACE_NEG_Y 3
+#define PIPE_TEX_FACE_POS_Z 4
+#define PIPE_TEX_FACE_NEG_Z 5
+
#define PIPE_TEX_WRAP_REPEAT 0
#define PIPE_TEX_WRAP_CLAMP 1
#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
#define PIPE_TEX_COMPARE_NONE 0
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
+
/**
* Texture/surface image formats (preliminary)
*/
#define PIPE_FORMAT_COUNT 18 /**< number of formats */
-/**
- * Texture typess
- */
-#define PIPE_TEXTURE_1D 0
-#define PIPE_TEXTURE_2D 1
-#define PIPE_TEXTURE_3D 2
-#define PIPE_TEXTURE_CUBE 3
-
/**
* Buffer mapping access modes
*/