intelRotateWindow(struct intel_context *intel,
__DRIdrawablePrivate * dPriv, GLuint srcBuf)
{
+
intelScreenPrivate *screen = intel->intelScreen;
drm_clip_rect_t fullRect;
struct intel_framebuffer *intel_fb;
intelUpdateScreenRotation(sPriv, sarea);
}
+#if 0
if (sarea->width != intel->width ||
sarea->height != intel->height ||
sarea->rotation != intel->current_rotation) {
intel->height = sarea->height;
intel->current_rotation = sarea->rotation;
}
+#endif
/* Drawable changed?
*/
_mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");
}
+#if 0
if (0)
_mesa_printf("Back 0x%08x ", intelScreen->back.handle);
if (drmMap(sPriv->fd,
intelUnmapScreenRegions(intelScreen);
return GL_FALSE;
}
+#endif
#if 0
_mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);