#include "svga_debug.h"
#include "svga_cmd.h"
#include "svga_surface.h"
+#include "util/u_surface.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
+/* XXX I got my doubts about this, should maybe use svga_texture_copy_handle directly? */
static void svga_surface_copy(struct pipe_context *pipe,
- struct pipe_surface *dest,
- unsigned destx, unsigned desty,
- struct pipe_surface *src,
- unsigned srcx, unsigned srcy,
+ struct pipe_resource* dst_tex,
+ struct pipe_subresource subdst,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource* src_tex,
+ struct pipe_subresource subsrc,
+ unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height)
{
struct svga_context *svga = svga_context(pipe);
+ struct pipe_screen *screen = pipe->screen;
SVGA3dCopyBox *box;
enum pipe_error ret;
+ struct pipe_surface *srcsurf, *dstsurf;
svga_hwtnl_flush_retry( svga );
+ srcsurf = screen->get_tex_surface(screen, src_tex,
+ subsrc.face, subsrc.level, srcz,
+ PIPE_BIND_SAMPLER_VIEW);
+
+ dstsurf = screen->get_tex_surface(screen, dst_tex,
+ subdst.face, subdst.level, dstz,
+ PIPE_BIND_RENDER_TARGET);
+
SVGA_DBG(DEBUG_DMA, "blit to sid %p (%d,%d), from sid %p (%d,%d) sz %dx%d\n",
- svga_surface(dest)->handle,
- destx, desty,
- svga_surface(src)->handle,
+ svga_surface(dstsurf)->handle,
+ dstx, dsty,
+ svga_surface(srcsurf)->handle,
srcx, srcy,
width, height);
ret = SVGA3D_BeginSurfaceCopy(svga->swc,
- src,
- dest,
+ srcsurf,
+ dstsurf,
&box,
1);
if(ret != PIPE_OK) {
svga_context_flush(svga, NULL);
ret = SVGA3D_BeginSurfaceCopy(svga->swc,
- src,
- dest,
+ srcsurf,
+ dstsurf,
&box,
1);
assert(ret == PIPE_OK);
}
- box->x = destx;
- box->y = desty;
+ box->x = dstx;
+ box->y = dsty;
box->z = 0;
box->w = width;
box->h = height;
SVGA_FIFOCommitAll(svga->swc);
- svga_surface(dest)->dirty = TRUE;
- svga_propagate_surface(pipe, dest);
+ svga_surface(dstsurf)->dirty = TRUE;
+ svga_propagate_surface(pipe, dstsurf);
+
+ pipe_surface_reference(&srcsurf, NULL);
+ pipe_surface_reference(&dstsurf, NULL);
+
}
void
svga_init_blit_functions(struct svga_context *svga)
{
- svga->pipe.surface_copy = svga_surface_copy;
+ svga->pipe.resource_copy_region = svga_surface_copy;
+ svga->pipe.resource_fill_region = util_resource_fill_region;
}