-/* $Id: enable.c,v 1.25 2000/10/05 23:10:42 brianp Exp $ */
+/* $Id: enable.c,v 1.26 2000/10/21 01:29:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
case GL_TEXTURE_1D:
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
- const GLuint flag = TEXTURE0_1D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_1D;
- ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_1D;
- ctx->Enabled &= ~flag;
}
}
break;
case GL_TEXTURE_2D:
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
- const GLuint flag = TEXTURE0_2D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_2D;
- ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_2D;
- ctx->Enabled &= ~flag;
}
}
break;
case GL_TEXTURE_3D:
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
- const GLuint flag = TEXTURE0_3D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_3D;
- ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_3D;
- ctx->Enabled &= ~flag;
}
}
break;
if (ctx->Extensions.HaveTextureCubeMap) {
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
- const GLuint flag = TEXTURE0_CUBE << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
ctx->NewState |= NEW_TEXTURE_ENABLE;
if (state) {
texUnit->Enabled |= TEXTURE0_CUBE;
- ctx->Enabled |= flag;
}
else {
texUnit->Enabled &= ~TEXTURE0_CUBE;
- ctx->Enabled &= ~flag;
}
}
}
else {
- if (state)
- gl_error(ctx, GL_INVALID_ENUM, "glEnable");
- else
- gl_error(ctx, GL_INVALID_ENUM, "glDisable");
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
return;
}
break;
default:
- if (state) {
- gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
- }
- else {
- gl_error( ctx, GL_INVALID_ENUM, "glDisable" );
- }
+ gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable");
return;
}