/*
* Set up macros for draw_pt_decompose.h template code.
* This code uses vertex indexes / elements.
+ *
+ * Flags are needed by the stipple and unfilled stages. When the two stages
+ * are active, vcache_run_extras is called and the flags are stored in the
+ * higher bits of i0. Otherwise, flags do not matter.
*/
-/* emit first quad vertex as first vertex in triangles */
-#define QUAD_FIRST_PV(i0,i1,i2,i3) \
- do_triangle( draw, \
- ( DRAW_PIPE_RESET_STIPPLE | \
- DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK)); \
- do_triangle( draw, \
- ( DRAW_PIPE_EDGE_FLAG_1 | \
- DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i3] & ~DRAW_PIPE_FLAG_MASK))
-
-/* emit last quad vertex as last vertex in triangles */
-#define QUAD_LAST_PV(i0,i1,i2,i3) \
- do_triangle( draw, \
- ( DRAW_PIPE_RESET_STIPPLE | \
- DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i3] & ~DRAW_PIPE_FLAG_MASK)); \
- do_triangle( draw, \
- ( DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i3] & ~DRAW_PIPE_FLAG_MASK))
-
-#define TRIANGLE(flags,i0,i1,i2) \
- do_triangle( draw, \
- elts[i0], /* flags */ \
- verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK) );
-
-#define LINE(flags,i0,i1) \
- do_line( draw, \
- elts[i0], \
- verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK) );
+#define TRIANGLE(flags,i0,i1,i2) \
+ do_triangle( draw, \
+ i0, /* flags */ \
+ verts + stride * (i0 & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i1 & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i2 & ~DRAW_PIPE_FLAG_MASK) )
+
+#define LINE(flags,i0,i1) \
+ do_line( draw, \
+ i0, /* flags */ \
+ verts + stride * (i0 & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i1 & ~DRAW_PIPE_FLAG_MASK) )
#define POINT(i0) \
do_point( draw, \
- verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK) )
+ verts + stride * (i0 & ~DRAW_PIPE_FLAG_MASK) )
+
+#define GET_ELT(idx) (elts[idx])
#define FUNC pipe_run_elts
-#define ARGS \
+#define FUNC_VARS \
struct draw_context *draw, \
unsigned prim, \
struct vertex_header *vertices, \
unsigned stride, \
- const ushort *elts
-
-#define LOCAL_VARS \
- char *verts = (char *)vertices; \
- boolean flatfirst = (draw->rasterizer->flatshade && \
- draw->rasterizer->flatshade_first); \
- unsigned i; \
- ushort flags
-
-#define FLUSH
+ const ushort *elts, \
+ unsigned count
#include "draw_pt_decompose.h"
-#undef ARGS
-#undef LOCAL_VARS
* This code is for non-indexed (aka linear) rendering (no elts).
*/
-/* emit first quad vertex as first vertex in triangles */
-#define QUAD_FIRST_PV(i0,i1,i2,i3) \
- do_triangle( draw, \
- ( DRAW_PIPE_RESET_STIPPLE | \
- DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK)); \
- do_triangle( draw, \
- ( DRAW_PIPE_EDGE_FLAG_1 | \
- DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i3) & ~DRAW_PIPE_FLAG_MASK))
-
-/* emit last quad vertex as last vertex in triangles */
-#define QUAD_LAST_PV(i0,i1,i2,i3) \
- do_triangle( draw, \
- ( DRAW_PIPE_RESET_STIPPLE | \
- DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i3) & ~DRAW_PIPE_FLAG_MASK)); \
- do_triangle( draw, \
- ( DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * ((i3) & ~DRAW_PIPE_FLAG_MASK))
-
#define TRIANGLE(flags,i0,i1,i2) \
do_triangle( draw, \
flags, /* flags */ \
do_point( draw, \
verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK) )
-#define FUNC pipe_run_linear
-#define ARGS \
- struct draw_context *draw, \
- unsigned prim, \
- struct vertex_header *vertices, \
- unsigned stride
-#define LOCAL_VARS \
- char *verts = (char *)vertices; \
- boolean flatfirst = (draw->rasterizer->flatshade && \
- draw->rasterizer->flatshade_first); \
- unsigned i; \
- ushort flags
+#define GET_ELT(idx) (idx)
-#define FLUSH
+#define FUNC pipe_run_linear
+#define FUNC_VARS \
+ struct draw_context *draw, \
+ unsigned prim, \
+ struct vertex_header *vertices, \
+ unsigned stride, \
+ unsigned count
#include "draw_pt_decompose.h"
+#define LOCAL_VARS \
+ char *verts = (char *) vertices; \
+ const boolean last_vertex_last = \
+ !(draw->rasterizer->flatshade && \
+ draw->rasterizer->flatshade_first)
-
-static void FUNC( ARGS,
- unsigned count )
-{
- LOCAL_VARS;
-
- switch (prim) {
- case PIPE_PRIM_POINTS:
- for (i = 0; i < count; i ++) {
- POINT( (i + 0) );
- }
- break;
-
- case PIPE_PRIM_LINES:
- for (i = 0; i+1 < count; i += 2) {
- LINE( DRAW_PIPE_RESET_STIPPLE,
- (i + 0),
- (i + 1));
- }
- break;
-
- case PIPE_PRIM_LINE_LOOP:
- if (count >= 2) {
- flags = DRAW_PIPE_RESET_STIPPLE;
-
- for (i = 1; i < count; i++, flags = 0) {
- LINE( flags,
- (i - 1),
- (i ));
- }
-
- LINE( flags,
- (i - 1),
- (0 ));
- }
- break;
-
- case PIPE_PRIM_LINE_STRIP:
- flags = DRAW_PIPE_RESET_STIPPLE;
- for (i = 1; i < count; i++, flags = 0) {
- LINE( flags,
- (i - 1),
- (i ));
- }
- break;
-
- case PIPE_PRIM_TRIANGLES:
- for (i = 0; i+2 < count; i += 3) {
- TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
- (i + 0),
- (i + 1),
- (i + 2 ));
- }
- break;
-
- case PIPE_PRIM_TRIANGLE_STRIP:
- if (flatfirst) {
- for (i = 0; i+2 < count; i++) {
- /* Emit first triangle vertex as first triangle vertex */
- TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
- (i + 0),
- (i + 1 + (i&1)),
- (i + 2 - (i&1)) );
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- /* Emit last triangle vertex as last triangle vertex */
- TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
- (i + 0 + (i&1)),
- (i + 1 - (i&1)),
- (i + 2 ));
- }
- }
- break;
-
- case PIPE_PRIM_TRIANGLE_FAN:
- if (count >= 3) {
- if (flatfirst) {
- for (i = 0; i+2 < count; i++) {
- TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
- (i + 1),
- (i + 2),
- 0 );
- }
- }
- else {
- for (i = 0; i+2 < count; i++) {
- TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
- (0),
- (i + 1),
- (i + 2 ));
- }
- }
- }
- break;
-
-
- case PIPE_PRIM_QUADS:
- /* GL quads don't follow provoking vertex convention */
- if (flatfirst) {
- for (i = 0; i+3 < count; i += 4) {
- /* emit last quad vertex as first triangle vertex */
- QUAD_FIRST_PV( (i + 3),
- (i + 0),
- (i + 1),
- (i + 2) );
- }
- }
- else {
- for (i = 0; i+3 < count; i += 4) {
- /* emit last quad vertex as last triangle vertex */
- QUAD_LAST_PV( (i + 0),
- (i + 1),
- (i + 2),
- (i + 3) );
- }
- }
- break;
-
- case PIPE_PRIM_QUAD_STRIP:
- /* GL quad strips don't follow provoking vertex convention */
- if (flatfirst) {
- for (i = 0; i+3 < count; i += 2) {
- /* emit last quad vertex as first triangle vertex */
- QUAD_FIRST_PV( (i + 3),
- (i + 2),
- (i + 0),
- (i + 1) );
-
- }
- }
- else {
- for (i = 0; i+3 < count; i += 2) {
- /* emit last quad vertex as last triangle vertex */
- QUAD_LAST_PV( (i + 2),
- (i + 0),
- (i + 1),
- (i + 3) );
- }
- }
- break;
-
- case PIPE_PRIM_POLYGON:
- /* GL polygons don't follow provoking vertex convention */
- {
- /* These bitflags look a little odd because we submit the
- * vertices as (1,2,0) to satisfy flatshade requirements.
- */
- const ushort edge_first = DRAW_PIPE_EDGE_FLAG_2;
- const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
- const ushort edge_last = DRAW_PIPE_EDGE_FLAG_1;
-
- flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
-
- for (i = 0; i+2 < count; i++, flags = edge_middle) {
-
- if (i + 3 == count)
- flags |= edge_last;
-
- if (flatfirst) {
- /* emit first polygon vertex as first triangle vertex */
- TRIANGLE( flags,
- (0),
- (i + 1),
- (i + 2) );
- }
- else {
- /* emit first polygon vertex as last triangle vertex */
- TRIANGLE( flags,
- (i + 1),
- (i + 2),
- (0));
- }
- }
- }
- break;
-
- default:
- assert(0);
- break;
- }
-
- FLUSH;
-}
-
-
-#undef TRIANGLE
-#undef QUAD_FIRST_PV
-#undef QUAD_LAST_PV
-#undef POINT
-#undef LINE
-#undef FUNC
+#include "draw_decompose_tmp.h"