<function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="GetUniformdv">