If there is no depth buffer bound to current context don't
enable depth test. GL states that if depth test is enabled
without depth buffer it's as if depth buffer always pass.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
static void r700SetDepthState(GLcontext * ctx)
{
+ struct radeon_renderbuffer *rrb;
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, db);
- if (ctx->Depth.Test)
+ rrb = radeon_get_depthbuffer(&context->radeon);
+
+ if (ctx->Depth.Test && rrb && rrb->bo)
{
SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
if (ctx->Depth.Mask)