Mesa: fix number of buffers in st_draw_vbo().
authorPekka Paalanen <pq@iki.fi>
Sat, 8 Nov 2008 23:02:10 +0000 (01:02 +0200)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 10 Nov 2008 18:16:15 +0000 (11:16 -0700)
The clean-up call to pipe->set_vertex_buffers() should use the same
number of buffers as the first call.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
src/mesa/state_tracker/st_draw.c

index 7cf06da43cc5c6818cf28244e2b48c0da6e979dc..4bc734bad382935e32fdc778377bd8375f376ed5 100644 (file)
@@ -672,7 +672,7 @@ st_draw_vbo(GLcontext *ctx,
       pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
       assert(!vbuffer[attr].buffer);
    }
-   pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
+   pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
 }