const float *pos = dst->clip;
const float *scale = clip->stage.draw->viewport.scale;
const float *trans = clip->stage.draw->viewport.translate;
- const float oow = 1.0 / pos[3];
+ const float oow = 1.0f / pos[3];
dst->data[0][0] = pos[0] * oow * scale[0] + trans[0];
dst->data[0][1] = pos[1] * oow * scale[1] + trans[1];
* if the triangle is back-facing (negative).
* sign = -1 for CCW, +1 for CW
*/
- twoside->sign = (stage->draw->setup.front_winding == PIPE_WINDING_CCW) ? -1 : 1;
+ twoside->sign = (stage->draw->setup.front_winding == PIPE_WINDING_CCW) ? -1.0f : 1.0f;
stage->next->begin( stage->next );
}