if (!state->symbols->add_type(name, t)) {
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
-
- const glsl_type **s = (const glsl_type **)
- realloc(state->user_structures,
- sizeof(state->user_structures[0]) *
- (state->num_user_structures + 1));
+ const glsl_type **s = reralloc(state, state->user_structures,
+ const glsl_type *,
+ state->num_user_structures + 1);
if (s != NULL) {
s[state->num_user_structures] = t;
state->user_structures = s;